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Are guilds worth it?Follow

#1 Apr 06 2004 at 12:27 AM Rating: Good
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Okay, I was chatting with my brother the other week during one of our regular hunts, and the topic of guilds came up.

Now, my attitude about guilds is, I prefer one that is more of a close knit group of friends, people you enjoy spending time with and have something in common with. I was complaining to him that it seems like every time I find a guild like that, it either merges with another guild who's policies I don't particularly approve of, thus lowering the standard of the old guild in my eyes, or it starts letting in members based on level rather than personality in order to get up to raid strength. I've found that this almost always leads to problems, as there's usually a REASON that level 65 enchanter is looking for a guild, and the reason usually isn't a good one(there are always exceptions of courseSmiley: smile).

I was complaining about this, and my brother said something that floored me. He said, if you're not in a guild for raiding purposes, then you shouldn't bother being in a guild at all. It would be much easier to just start a channel and invite all your friends into it.

So my question to you noble posters of Allakhazam, is this...is my brother right? Is it more hassle than it's worth to be in a guild if you have no desire to raid?

And sorry Leiany, but this question I haven't reached a decision about yet, so I can't give my opinion in the original post.Smiley: wink2

Edited, Tue Apr 6 01:26:58 2004 by danreynolds
#2 Apr 06 2004 at 1:26 AM Rating: Good
Strange, but the suggestion your brother made is just how I am situated at present.

After our old raiding guild chewed it self to pieces limb by limb, a few friends formed a new "family" guild. Without getting into any personality or leadership issues (I am still a member) most of the original members have drifted off, leaving just acouple of the founders and a whole bunch of new people. This guild is about as far away from a raiding guild as you can get, and that is OK as that is the way that the majority (including leadership) want it to be. However I find myself feeling less and less at home, aside from the perennial time zone issues there are some philosphical differences.

The solution for me has been to form an aliance with a band of people who typically play in the same time slot and who have similar goals and play style. We use a permanent chat channel, and use the friends window as a proxy guild window. To all intent and purpose we act like a guild, but we have no fixed rules and we do not share a guild tag. Our "leadership" is one that has emerged naturally. Loot policy was again just naturally evolved, we get together because we want to and because of the mutual benefit. It is just natural then to make sure the person who can best use something gets it first. Everything else gets rolled for, we use the same ML who then divies up the PP from selling vendor junk at the end of each session. No guild bank or armoury or any of those contentious issues.

We've been slowly flagging everyone in the gang, getting the quest pieces for keys when there aren't enough people on to form "trial" groups and going and getting specific items for people in need.

It works for us. (Except that there is not enough of us yet, lol.)
#3 Apr 06 2004 at 1:35 AM Rating: Good
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I am in a Raiding guild and a Family chatroom. Basicly all us UK players are in a chatroom and that is where all my group making and gossip occurs.
I also have all my alts in a Family guild, we have no ambition to be anything other than a family guild and people are generally alts of old members bar the hardcore family of the guild, and it is a family in RL.
If you don't want to raid then family guilds are best since 90% of the raiding guilds will have min lvl requirements ect.

On a side note the GMT raiding guild on Druzzil Ro has requirements:-

lvl 65 100AA <specific per class> Elemental flagged and that gets you into the 'Holding guild' and you must attend 4 Raids per week once you are in.

Guess i will be in my US raiding guild for a while then Smiley: disappointed

#4 Apr 06 2004 at 1:50 AM Rating: Good
I have 2 toons in with the guild I run with Ethereal Sisterhood on Saryrn, and I can't even raid with them (the toons are 39 & 24).

While some would say they are a raiding guild, since they do regular raids, they really promote themselves as a family guild. There have been no qualms or questions about as to why I'm in the guild and can't raid. In fact, at times when I get down on myself for seemingly not being able to level fast enough to get to raiding level, they all tell me to not worry about it and just have fun. They have been nothing but supportive, caring, and always helpful. When I had made the choice to give back all of my twink gear to my friends, one person in the guild gave me a few pieces of Wu's Fighting Gear to help get me started.

Back to your point (hehehe, sorry). Unfortunately, most guilds are nothing more than a group of 1337, oober, "i am teh winnest" crowd whose sole objective it to amass ever single high-end item to either call their own, or sell for mucho $$$.

If you haven't already, check out the Guild Links on the bottom of the left toolbar. It'll take you to a Server page where you click on which server you are on, or looking for, the from there it'll take you to a list of Guilds with web sites. Other than that, try starting your own, or just keep a close-knit group of friends.
#5 Apr 06 2004 at 2:48 AM Rating: Excellent
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ANNOYING DISCLAIMER: I play on a PvP server, so raiding is not the only focus of a guild.

To me, a guild is a group of people who have similar playing styles to you, who you can interact positively with, and who help you out when you're in need. A guild is a great way to start a group, and a great way to meet new people. I recently created a guild with a good EQ friend of mine whom I met in a previous guild. And since I have the leadership role, I can tell you that your woes about most guilds are not unfounded.

Our guild has no real level requirment, but we do have another way of admiting people. For our guild, The Pirates of Zek, you must have an alcohol tolerance of at least 50. This is just for kicks, since our guild is nowhere close to raiding status and has no real game-related goals. We created the guild so we could always have somebody fun and interesting to talk to. We only have about 20 members, but there are all funny, nice people.

But that's our little guild. On Vallon Zek, the main reason to join a guild is the same reason kids in the ghetto join a gang: safety in numbers. Basically, if somebody gets jumped and gets the **** beat outta them, they call on members of their guild to come and back them up. I've seen up to 15 people in PoJ some nights just for PvP. It's like a small war sometimes. Of course, this kind of factioning isn't important until the higher levels, but you can never be too careful on a PvP server.

Consquently, I've always wondered what EQ would be like without the random acts of PvP. Do you blue server guilds raid often? What do you do when you're really bored if you can't go around indiscriminately killing people?

Edit: Because people like spelling and grammar

Edited, Tue Apr 6 03:50:51 2004 by TwiztidSamurai
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#6 Apr 06 2004 at 5:33 AM Rating: Excellent
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On a side note the GMT raiding guild on Druzzil Ro has requirements:-

lvl 65 100AA <specific per class> Elemental flagged and that gets you into the 'Holding guild' and you must attend 4 Raids per week once you are in.


Hoss?

#7 Apr 06 2004 at 6:22 AM Rating: Good
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Hoss?

Hoss are PST not GMT but have no level restriction since membership is by invite only.

Europa was the GMT guild. They came across from the pay more for GM events server <Stormhammer?>. They are Time flagged and generally all round good eggs, as are Hoss these days since they got rid of all the idiots that where giving them a bad name.
#8 Apr 06 2004 at 9:55 AM Rating: Good
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Ethereal Sisterhood raids? Where are they at? Just curious since I wouldn't have pegged them for it. Then again, every time I try to think about ES, it occurs to me that I'm thinking of Maidens of the Blade, a defunct all-female guild on Saryrn.
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#9 Apr 06 2004 at 11:32 AM Rating: Decent
Jophiel, check out www.etherealsisterhood.org

Their latest raid will be April 10th in PoHate.
#10 Apr 06 2004 at 11:45 AM Rating: Excellent
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Ahhh.. High End Kunark/Mid-level Velious/Low End Luclin from the looks of it.

Ok, I'm about done hijacking the thread now
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#11 Apr 06 2004 at 12:42 PM Rating: Good
danreynolds wrote:
I've found that this almost always leads to problems, as there's usually a REASON that level 65 enchanter is looking for a guild, and the reason usually isn't a good one(there are always exceptions of courseSmiley: smile).



One comment about this...I would not necessarily jump to the conclusion that because someone is 65 and in need of a guild that there is a problem with that person. More likely it was a problem with their previous guild! Too many guild implode leaving a good core of players guild-less, most of whom would be excellent additions to any guild.

just my Smiley: twocents
#12 Apr 06 2004 at 12:43 PM Rating: Decent
Not flaming people but a few of yall kinnda got off topic

Pro's and con's of guilds.

Pro's:
1.there are things that guilds can only do or if you have very large friends list. If you ever desire your epic (some of it you can solo but most peices you cannot.).

2. Any high end stuff will require raiding force.

3. Most servers have pick up raids for Planar progession (some guilds dont need em.).

4. Safety in numbers as one person has suggested.

5. With a guild if nothing is happening you can always find a group with your peers(most guilds think of guild mates first)


CON's

1. Bad leadership
2. Listening to guild chat can almost be like a soap opera
3. A guild that doesnt help you and you have helped a million times.


Those of the only things i could think of at the top of my head so fill free to add more
#13 Apr 06 2004 at 1:16 PM Rating: Good
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Not flaming people but a few of yall kinnda got off topic
Welcome to the Allakhazam forums Smiley: laugh
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#14 Apr 06 2004 at 1:20 PM Rating: Decent
Yeah, I went off topic.

Guilds...pros and cons:

Pros: The guild is an enjoyable social experience.

Cons: The guild is not an enjoyable social experience.

The way I see it you guide the direction of joining your guild upon the above. At some point you are bound to find one that is enjoyable. If not maybe you just should not be in a guild. Some people just do not like the socialization that goes on in a guild.

I know this is not much help but to make a generalization about guilds is hard to do...each one has it's own personality and merits. To list all pros and cons almost always would include a myriad of exceptions or exclusions. Better to cut to the bottom line and follow this line of thinking:

1) Do I feel a need to be in a guild?
- Yes, then go to 2
- No, then do not join.

2) Do I enjoy being in a guild?
- Yes, then go to 3.
- No, to bad you answered yes on 1 because if you do not enjoy it, you should not do it.

3) Am I in a guild I enjoy?
- Yes, then stay there.
- No, then find one you do enjoy.

It is a game...there is no right or wrong to this. It is generally thought that you will need a guild for raids, but if you are one of those people who dislike guild chatter and drama then why go thorugh it. And does it not suck when someone who dislikes the social aspects of a guild joins yours? Then they complain about things that are part of what others value about the guild in the first palce.

NOTE: The word enjoy should show up far more often in the "what do I do or how do I do it" line of threads. It is a game so play it like one. That is just me.
#15 Apr 06 2004 at 3:02 PM Rating: Decent
Since my guild is falling apart at the moment, I have also reflected upon guilds a bit. To answer the question at hand, no I don't think guilds are just for raiding, but that may be a great stabilizing force.

I like family guilds. I like to get to know people both personally and game-wise. Some of the coolest, funniest people may also be a bit too flakey to make reliable group mates - so there is a tension there. For me, the guild I am in was a like opening up Everquest again back in 2000. There was that funky, ecclectic mix of personalities and banter which always helps make my day. Kind of like the OOT forum, here. However, leading a guild like this is as challenging as herding house cats. Probably harder. These people were selected for personality not soldier-like discipline. Inevitably, a subset of people want to progress in game and they need a guild to open up whole chunks of the game to which you just don't have access without a raid force. Another subset has no interest in this.

It is inherently hard to balance the two. Eventually the leadership will just give up and: quit (perhaps merge), try to raid or make it clear there is no raiding here. No matter what, some people will get pissed and leave. If the guild tries for raiding, after those not interested in raiding leave, there just may not be enough people left to continue. If the guild tries to become a family, starting your family with half the people leaving is discouraging.

Why small family guilds don't continue is a mystery to me. I think people want to follow their friends and if most of them raid, then people will follow them. (Of course, now the raiding guild has people not interested in raiding - so they will have a problem).

Raiding can help stabilize a guild, I think. When raiding, the higher level people feel needed and the lower level people get to see new content. Further, if you're building up DKP with your guild, there is less reason to leave. Also, if you just spent all this time flagging people, you have a mutual investment. If you don't get along with someone in particular, are you willing to loose all that work by quitting? Less likely. However, there is still a balance to be struck here: how hard are you going to raid? I suppose that is why the most aggressive raiding guilds generally seem to last - the players know there is no where else to go that is going to be harder. I suppose these people burn out, but I bet they have a line of people waiting to get in.

An idea I've been toying with is to advance the guild through LDoN instead of raiding. This way you avoid flagging and DKP. Everyone gets LDoN points and exp is (generally) good. A big problem with LDoN is the time spent picking up groups. If one could collect all the people interested in advancing through LDoN - and who know how to play their character's well - you'd have a ready made list of people to choose from. Beyond that, perhaps we could single group some content beyond LDoN - but not try any large flagging or other time sinks. Obviously people want their epics and some of that is not going to be doable.
#16 Apr 06 2004 at 6:01 PM Rating: Good
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I am a level 55 shammy (a good one, I hope) and not a member of a guild.

A long time ago, I was in a guild, and it was more annoying than fun. When I am in a group, fighting, guild chat comes last in my priorities, sorry, that I cannot chat and do a good job of fighting constant mobs too. I also am not too fond of being told what to do or where to be, as an order.

The other thing I have a problem with is the definition of need before greed on saleable items. If one has bad boots and another has a bad bracer, and group gets a bracer, one will wear it, one will sell it and buy boots. Who is the greedy one? In my opinion they are equal, and should both be treated equally on rolls and so on. If it is greed to sell an item to buy what you need, then it is also greed to want a better bracer. Same goes for getting a Mage item, and not letting Warriors roll on it. This is only for item that are dropable of course.

The only use for money in EQ is to get better equipment, whether it is a horse or boots or a spell. You can't buy a house, a race car, a boat, or a woman, you can only buy gear. All people who worked for something should have an equal opportunity to get it.
#17 Apr 06 2004 at 8:39 PM Rating: Excellent
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Are guilds worth it?


Haha, bad week to ask.
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#18 Apr 07 2004 at 4:30 AM Rating: Excellent
100% worth it. The interaction and learning to trust and group/raid with some wonderful people make EQ for me. Guildless does not work.
#19 Apr 07 2004 at 4:35 AM Rating: Default
I have never guilded so far but I sure miss some efficiency in advancement therefore.
#20 Apr 07 2004 at 5:36 AM Rating: Decent
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I grouped once. It was in mid-2000 at the paw spires and I was trying to get through level 30. I still remember the people I was with, they even asked me to join their guild. Since then, that guild became high-level, people got disatisfied, disbanded, the leader left for another server, and the guild is now reforming under the auspices of a whacky level 30 cleric.

I did ding 31 early that morning and was able to finally sleep knowing I had beaten that horror of a hell level.

Birth, strife, death, and sometimes ressurection: guilds are a transient entity that breathes, grows and often dies of either apathy or old age. I have been a member of 2 guilds since 1999. Both were glorified chat rooms, with no emphasis on grouping, let alone raiding. Fortunately, that fit my play-style quite well. Sadly, both died when the guild leaders did. I haven't joined another guild since for fear of perpetuating some kind of horrible jinx.

There are guilds for everyone and every play style. When you find the one that is right for you, it will certainly enhance your gaming experience.

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