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#1 Apr 05 2004 at 8:06 PM Rating: Decent
hi, i was wondering if someone could help me with the different classes. I need some help in choosing a class that i want to play. I wanna play a class that can atleast solo a bit, but is a great help in a group. Also, i wanna play sumthing thats easy to understand/learn, but i can adapt to hard classes. Please, if sumone can help me with the different classes, id greatly appreciate it. Thx
#2 Apr 05 2004 at 8:23 PM Rating: Decent
This website has alot of great info to browse through. Look under the Class Discussions.
If this doesn't help you could just try playing the different classes and see how you like them. You can start out with up to 8 characters on one server and if you dont like one you can delete it. Of course this might be how I ended up with two accounts with almost every class played...

#3 Apr 05 2004 at 8:47 PM Rating: Decent
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You'll probably want to tell us more about what you are looking for. Have you played before?

The best solo classes are generally classes that don't need to engage a mob in direct melee combat. This works either via a pet doing the fighting for you or by rooting a mob in place and putting damage over time spells (dot) on it.

The best solo classes are:
Necromancer
Druid
Shaman
Magician
Bard
Beastlord

Of these, shaman are by far the most desired in groups at all levels. Bards are also highly desirable but much harder to play.

Other classes can solo, but not as easily or are more gear dependent for success. Enchanters can charm-solo very well but that would be something to try when you have more in-game experience.
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#4 Apr 05 2004 at 10:24 PM Rating: Good
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Mage is probably the easiest of the solo classes to play, Beastlord being a close next.

With a mage it's mostly summon a pet, nuke and heal your pet. Their are naturally finer points to learn(such as which pet to use, how often you can nuke without pulling aggro off your pet, etc...) and this is REALLY simplifying the class, but that's the basics.

Druid, Shaman and Bard take a lot more work as they have a lot more versatility in the roles they can fill. Necros aren't as versatile, but they still have a wider range of possible ways to play.

Necro, Mage and Beastlords are pet classes at heart and their pets are a huge part of their power. The other three CAN have pets, but not as powerful(Dire Charm being an exception(Other forms of charm can create powerful pets, but they can be as dangerous to you and your group as the NPCs you are fighting(grouped it's less of an issue, but solo can rip you up fast))).

Mage is a good character to learn how to use pets and really a great class to play. You might find you don't want to play another class, or after learning the basics of pet management, might want to move on to something a little more complex. Either way, Mage is a good start.

Honestly, all of these classes can solo well and add a lot to a group. You can even solo with many classes not list here, but these are the top solo classes.

As far as grouping, Druids and Necromancers are the least desired in groups. Both classes can add a great amounts of DPS(Damage per second) and bring a lot to a group but tend to get overlooked for more group focused classes. Smart players know not to count these classes out of the group, but unfortunately they still tend to have a harder time getting groups than a lot of other classes. Fortunately when groups are hard to find they can solo VERY well.


Good luck with whatever you pick.
#5 Apr 06 2004 at 12:43 AM Rating: Decent
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Try many different race and class combinations. It won't take you long to find which one you enjoy the most.

That's what most of us did (and still do).
#6 Apr 06 2004 at 8:08 AM Rating: Decent
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All of the suggestions here are good but I think you are over-looking the tank classes too. Shadow Knights & Paladins can be good to run solo when you feel comfortable playing the game.

Honestly, any class can solo and any class brings something to a group. How well you play the class will determine the success you have either solo or in a group.

Play whatever you want, learn the game, learn the class functions, then enjoy. Rinse and repeat if necessary.
#7 Apr 06 2004 at 8:35 AM Rating: Good
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The Casters Realm creation guides are pretty good for a person completely starting out from scratch. Take a look at the various classes/race combinations and see if something strikes your fancy.

http://eq.crgaming.com/menu/creation.asp

One of the most basic questions you should ask yourself is "do you want to play a good or evil character?" This can have a significant impact on what class or race that you choose. The following are some pretty large generalizations. Ultimately how you roleplay your character will determine if you are good/evil.

Good Classes:
  • Paladin
  • Ranger
  • Cleric (normally)
  • Monk (normally unless Iksar)
  • Bard (most "good" races are bards)


  • Evil Classes:
  • Necromancer
  • Shadow Knight
  • Rogue

  • Good or Evil / Neutral:
  • Druid
  • Warrior
  • Beast Lord
  • Beserker
  • Magician
  • Enchanter
  • Wizard
  • Shaman

  • Racial alignments normally break down as follows:

    Good Races (or Neutral tendancies):
  • Barbarian
  • Dwarf
  • Erudite (Erudin)
  • Froglok
  • Gnome
  • Half Elf
  • Halfling
  • High Elf
  • Human
  • Vah Shir

  • Evil Races:
  • Dark Elf
  • Erudin (Paineel)
  • Iksar
  • Ogre
  • Troll


  • #8 Apr 06 2004 at 10:00 AM Rating: Decent
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    A funny thing happened on the way to Ogguk...

    I have played several classes, my main is only 38 but I have 6 others close behind.

    I like the variety and wanted to try different races as well. To make the long story short, I was leveling my Agnostic Gnome Enchanter and wanted to do the Stein of Moggok quest which (starts)/ends in Ogguk. I created an Ogre Shadowknight so I could reconoiter the place. Turns out I liked that character so much it is now level 33 and the Enchanter is only 24!

    So you never know what may strike your fancy. I hated the druid class in the early levels, only kept interest cause it was a Halfling and I had never played a Halfling before. I came very close to rolling it at level 16. Now with the port spells and DoTs I love the character.

    Classes also get more interesting the higher they level so you might want to take a look ahead at what some classes can do at higher levels.

    Another benefit of playing different classes is knowing what they can do when grouped. It is good to know how to play your own class but I think too often overlooked is knowledge of how others you are grouped with, will likely play and what to expect.

    Don't be afraid to change it if you decide you don't like it.
    You can get from level 1 to 20 very quickly. By level 20 you should have a keen grasp of the character's abilities. Don't feel you are 'stuck' with anything (name, class, starting stats, race). You can usually 'save' any decent equipment you have accquired for the next incarnation.

    #9 Apr 06 2004 at 10:28 AM Rating: Decent
    I think people are constantly underestimating the Paladin ability to solo. Maybe it's just because it's the first player I created and it's my main, but I think it has to be up there. You have healing spells (Although it can get really tedious healing yourself with light healing), you can melee and you have lay hands. You can root, pacify and even get a line of spells that work great against the undead. While the road to level 9 can be a bit troublesome since you have no spells, which basically makes you a weak warrior, I don't think the early levels for ANY character up to 9 are any better. Besides that, pretty much any class is a weak warrior until the teen levels at least, since you don't get the ability to meditate until close to level 10.
    Don't get me wrong and think that I'm saying that a paladin can outsolo a druid, but I've rearely seen a list that lists paladin as a good class in this regard.
    I also think that a Paladin is great class to start with since it makes you see the game from both the melee side and the caster side. It makes it easier on the casters to have someone in a group who actually understands that when you say LOM or OOM, you don't keep pulling or say one of my favorite lines that I saw on one of these boards "MED FASTER!"
    So that's just my 2 cents, but I've had a good time every step of way with my paladin so don't totally disregard playing that class.
    (Altough i sometimes wonder if life would be easier as a dwarf than a half-elf....)
    #10 Apr 06 2004 at 10:33 AM Rating: Excellent
    Quote:
    The best solo classes are:
    Necromancer
    Druid
    Shaman
    Magician
    Bard
    Beastlord


    No Ranger? Are you kidding?

    Rangers are able tanks when we start our EQ life, then as time turns on we become lesser so but we gain 2 wonderful spells, Panic Animal and snare. You can solo with two spells to 65 Smiley: yippee

    Well of course soloing is boring, grouping is much better Smiley: wink

    The Ranger is easy to play, at first. But as you level you will find that if played well we have a subtlety other classes lack. We stack well in groups, deal good damage and provide some very nice druid class buffs as well as our own Ranger specific buffs.
    We are flexible and a joy to play solo, grouped or in raids.

    #11 Apr 06 2004 at 10:43 AM Rating: Good
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    Quote:
    we gain 2 wonderful spells, Panic Animal and snare. You can solo with two spells to 65
    That alone puts you behind necros, shadowknights and bards, who all have snare and an All-Purpose Fear Smiley: grin
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    #12 Apr 06 2004 at 10:53 AM Rating: Decent
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    Quote:
    Evil Classes:

    Necromancer

    Shadow Knight

    Rogue


    By whose definition is Rogue an "Evil" class?

    Neutral, self-interested perhaps but not evil.

    It can be played either way really.

    The true indicator is if NPCs typically associated with "good" attack you. I have absolutely no trouble travelling through places like Felwithe and Kelethin is my home town. Now tell me I'm evil.
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    #13 Apr 06 2004 at 11:28 AM Rating: Decent
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    Ah...I was waiting for the first post like this. Perhaps you missed the line:

    Quote:
    The following are some pretty large generalizations. Ultimately how you roleplay your character will determine if you are good/evil.


    Unless you're playing a Robin Hood style rogue, normally thieving, pick pocketing, poison making, and backstabbing are not considered socially acceptable norms. We are talking about the professions in very general terms. Feel free to move any class/race into any column that you wish. [This isn't an arguement worth having...nor is arguing what constitutes good and what constitues evil]
    #14 Apr 06 2004 at 11:28 AM Rating: Decent
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    Quote:
    I think people are constantly underestimating the Paladin ability to solo.


    Um we pretty much suck at soloing. We *can* solo, which you can't really say for Warriors, Rogues or Clerics, but other than those three classes we are probably the worst. We can solo some reasonably tough stuff, but it will burn all of our mana and maybe LoH too. We can't solo for exp very well.

    That said, there are some specific phases when we are actually quite good at soloing. 30-35 for example, we rock against undead with Instrument of Nife. After 35 the impact it has is not so noticeable. 46-55 we can solo quite well too due to Deepwater Helm and also Katta GY/Lower Guk being great zones for our Paladin skills.

    Once you get past 55 though your soloing days are pretty much over. Mobs start hitting too hard, and the good soloers are those classes which can deal damage from range (pets/ nukes/ arrows/ dots etc). At 65 with ok gear I can just about solo some Plane of Nightmare mobs, but it leaves me deplete of HP and mana.

    There have been stories of Time equipped Paladins soloing Kunark dragons, but Time equipped is not your average Pally.
    #15 Apr 06 2004 at 11:56 AM Rating: Decent
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    Um we pretty much suck at soloing. We *can* solo, which you can't really say for Warriors, Rogues or Clerics, but other than those three classes we are probably the worst. We can solo some reasonably tough stuff, but it will burn all of our mana and maybe LoH too. We can't solo for exp very well.


    Well, maybe my point of view is a bit myopic considering I have relatively little experience with other classes; my thinking is that I can pacify what I don't want to fight, melee decently, stun the mob, root them when they start to run to prevent adds and heal myself afterwards. It is getting more and more difficult to do as i get in the upper 30's however as my mana pool drains like I blew a hole in the bottom of it, but at earlier levels I had little to no problems soloing.

    That in no way is to say we can solo like a pet class or the like, I've just always been under the impression that people think paladins should stay away from soloing and I've just never seen it that way.

    A side note however, I am working on a druid who is at level 11 and have already been mezmerized by the whole root and nuke ability, let alone when i get to 14. I can see me coming back and slapping myself for saying such a thing about paladins as time goes on.
    #16 Apr 06 2004 at 12:34 PM Rating: Decent
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    Don't get me wrong, I soloed a lot myself. We do have tools that allow us to solo like you point out, and against undead it can be worthwhile. However you will find it much easier and quicker with your druid, especially when you get into quad kiting and so on.
    #17 Apr 06 2004 at 1:24 PM Rating: Decent
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    I guess I would have to agree that Pallys are a good starter character per the original post. The pally is a self healing tank with LOH and by the time you get to LV 9, you should have a feel for combat. At Lv 9 you will pick up spells (limited somewhat) that you can fit into your style of play.

    You can continue to solo fairly effectively in your teens and also bring something to groups at that level. By level 20, you will be ready for LDON and you will likely do a lot less solos - lull, soothe line make Pallys good pullers in LDON. Once you get spirit of nife (around 30 I think), Pallys own undead at their level for a while.

    Patrician's point about higher end solos is also true I have found, my 46 pally can solo individual mobs but is much more effective in groups, with an exception being undead mobs.

    Bottom line is that for a new player, Pally is a great starter character since you get to learn combat and casting early on.
    #18 Apr 06 2004 at 6:33 PM Rating: Excellent
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    Yup. There's a far cry between "can solo" and "good at soloing". Day and night really. Paladins do get a couple nice streaks of levels where we're actually almost kinda competitive soloists. That's it though. I suppose at very low level, anyone can solo, but the traditional "solo classes" can do so much more easily. I've seen 10th level necros fear kiting 2 or 3 red conned mobs in EC, and this was a couple of expansions ago (don't remember which alt I was goofing around with at the time, but I would have had a hard time taking on even one of the mobs he was handling with ease).

    I agree 100% with Pat on this. Past 55, paladins absolutely suck at soloing (I'd even argue that we fade pretty fast from 51 to 55 as well). Sure. I *can* kill a blue conned creature. Heck. There's a pretty good number I can kill. PoN trash (with difficulty). Tons of stuff in the grey. Stuff in Veksar. Stuff in ME even (if I pick them carefully. Those goranga's hit a bit too hard to be worth it). Even door trash in SSra if I want to. Um... But at like 5 minutes per kill, and a sliver of AA per kill, it's just not worth the bother. I could literally spend an hour and a half of a 2 hour session getting a group in PoV or BoT, and get several times more exp in that last 30 minutes then I'd get the entire 2 hours soloing. It's really that huge of a difference.


    Don't get me wrong though. I personally love the paladin class. You've got good tank ability which will get you into groups. You've got a handful of spells that are pretty useful by yourself, in a group, and later on raids. While we're one of the worst classes in terms of travelability (no sow, invis, or levitate), at least with the lull line working we've got some ability to get around now (which we didn't have a year and a half ago). We're desired as pullers in dungeons (another great boost to the class). And we're the "good guys". :)

    Also. The paladin is probably one of the better classes in the game to learn with. You'll learn how to use extra combat abilities (bash). You'll learn how to use taunt, and how to tank. You'll learn all the "normal" melee stuff (assist and such). You'll also learn about how spells work, but without your groups relying on you knowing everything about spell casting (nice shallow end of the pool to work in to be honest). There are no complicated tactics you must learn to play a paladin (at least well enough not to get folks killed in a group). I think in terms of the range of game mechanics you'll learn as a paladin in relation to how screwed you'll be not knowing those mechanics when you start, the paladin scores really well as a class to learn with.


    Heh. But then I'm biased... :)
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    #19 Apr 09 2004 at 7:33 AM Rating: Decent
    In the end there are really two types of classes, those who fight the mob up close and personal and those who fight the mob at a distance. And it is true that those who fight at a distance tend to be able to solo better than those who melee.

    If i were to rate Melee soloers I would put the shaman on top. 90% of the time I play my shaman I play him solo. He is now lvl 56. Best also make good melee soloers. Mine is only lvl 25 so not sure to what lvl you can acutally fight besied your pet, i guess it is all gear dependent. But at some point a best may become a pet pusher. I have also done a lot of soloing with my Paly, now lvl 46. Todate I've not hand any problems with him soloing. However he does get a lot of hand-me-down from my lvl 65 warrior so not sure he he is a good compairsion. Finally I have also done a lot of soloing with my 51 monk. However he is for the most part at the end of his soloing.

    Of these i would say that the shaman has the best chance of getting pick up groups. I have to go anom to to have people asks me to join. The Play is also popular, however I fear his pouplary may drop off at the highest lvls. The best seems to be a good group class, the dps is great.

    If i were to recomend i would recomend shaman, best, then paly

    #20 Apr 09 2004 at 3:03 PM Rating: Decent
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    Quote:
    If i were to rate Melee soloers I would put the shaman on top.
    Just curious what your Shaman is using for weapons to be a melee soloer. Mine is 31 and has a hard time tanking. Of course my armor is not 'the best'.
    My Shammy

    Not much argument that druids solo well as non-melee. Typical M.O. for me is to root&snare, lay on the DoTs, med if possible, nuke/melee to finish. Typically do not take damage if mob is melee and you are careful. Mana intensive though.
    My Druid

    I could use equipment suggestions (for soloing) if anyone would be so kind...

    Edit: wrong profile corrected


    Edited, Fri Apr 9 16:02:11 2004 by Dothammer
    #21 Apr 09 2004 at 5:12 PM Rating: Decent
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    Quote:
    Just curious what your Shaman is using for weapons to be a melee soloer. Mine is 31 and has a hard time tanking. Of course my armor is not 'the best'.

    This is a tough time for the shaman class. You will find you can solo with ease after level 34 when you get your pet. This is a blue-con pet that puts out a lot of damage. You keep you and your pet hasted and drop slow on the mob. Add in a dot or 2 and you will find you take very little damage before the mob is dead.

    I was very unhappy with my shaman before level 34. I felt like a root rotter and that isn't what I had in mind for what I felt was a secondary melee class. Now I am still melee soloing at level 51 and I don't see an end in sight.

    One recommendation I would have for weapons would be the Soulstripper. This weapon procs a 75 point life tap at level 40 and is just amazing for a melee shaman. You drain your health for mana then get the health back during combat. If you can get a group together to acquire one or have the funds to buy one, you won't regret it.
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    #22 Apr 09 2004 at 6:32 PM Rating: Decent
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    WarriorJoe wrote:
    Best also make good melee soloers. Mine is only lvl 25 so not sure to what lvl you can acutally fight besied your pet, i guess it is all gear dependent. But at some point a best may become a pet pusher.


    At higher levels, the biggest benefit the Beastlord has in soloing is their ability to Slow the mobs. Some Beastlords just like to play pet cleric, while others are very melee oriented. I like to strike a balance, only stepping in to melee when soloing (which I do only rarely) until I take some damage, trying to never be at full health or full mana, but letting my pet do a good deal of the work. Of course, the mobs go down a lot faster when you're adding your own dps and the pet is attacking from behind. A lot depends on your regen gear and buffs, of course.

    Game on,

    The Oneiromancer
    #23 Apr 10 2004 at 8:28 AM Rating: Decent
    Quote:
    Just curious what your Shaman is using for weapons to be a melee soloer. Mine is 31 and has a hard time tanking. Of course my armor is not 'the best'.


    Right now he is usign the forgoten orb, he has a number of other toys to play with as well.

    However I think what you really are asking is what weapon you can use to solo at your lvl. The key to soloing a shaman or any class for that matter is to kill the mob faster than it kills you. Therefor you need to max your damage out put and min the dps of the mob. This is where the high AC armor and slow line of spells helps the shamans. As for maxing your dps you need to make sure you are hasted, and use high dps weapons. And unless you have a bag of plat to spend for a lower lvl shaman this means use 2hb weapons.
    At your lvl i was using a Moritficator Staff, I then upgraded to a Runewood Greatstaff, and then to a Drakkel Icegrinder.
    You should be able to find some of these or equilevnt and maybe better in the bazaar.
    The other key is to hunt in the right zones.
    Outside of Paw in SK should still give exp for you. And if you are good enough you may want to move inside. The giant fort in FM should also be good, and maybe check out the yeti caves in DL.

    If you want to solo as a shaman AC and dps are more inportant than wis. You reallty don't need to cast that many spell during a fight. Pull with slow, and cast a dot of two. if you can't kill the mob before two poision dots wear off, cast sickness dots as well. And always cast sickness dots if it is your highest lvl dot. Always bufff yourself with hast, regen, str, sta, ac, and dex if you have a proc weapon.

    As someone else notted there are some lvl that are very hard for shaman to solo. As a rule the nearear you are to your next spell lvl the harder it will be to solo. And soloing just before you get your pet can be very hard.

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