The Honorable lhuffman wrote:
In our business model, with, let's say 2000 customers, how many dissatisfied customers would it take to make us question our practices and re-vamp our CS policies and procedures. I would say if there were 10 customers complaining with legit complaints, the owner of the company would be in my office wanting to know what I am going to do about the engineers that work under me and their attention to customer support.
Agreed. But there's a huge difference between the support model for a company that has 2000 customers (each of which is presumably paying a significant amount), and one which has 500,000 customers, where each is paying $10 a month for your product.
You can and will make every effort to respond quickly and consistently to those 2000 customers. Each one is valuable to your business.
You simply can't ensure (or even afford to ensure) that every single one of those 500,000 customers is guaranteed a speedy resolution to any problem they may have with your product. Especially not when they're paying only $10 a month.
And even in the case of the former model, there is no expectation of being reimbursed for lost business/time/whatever. For a couple years, one of my jobs was to manage file servers. We used Network Appliance machines for the job. Guess what? They do occasionally crash. Even at the pretty high licence cost, and the half million dollar per server price tag, it could still take an hour or two to resolve a major problem. And I have never heard of them (or any other vendor) refunding license fees based on downtime, let alone reimbursing businesses for costs related to downtime. It simply does not happen. I could provide you with a laundry list of vendors I work with, and not one of them does that.
It's just that from my perspective, the expectation of support levels from customers of SOEs product just seems outrageous. I work in a field where we pay vendors for the use of their software/hardware products. I know exactly what the industry is like and what is a "reasonable" level of support. IMHO, even taking into account the worse horror stories I've ever heard about SOE's CS, I firmly believe that on average, the players of EQ get a pretty good deal for $10 a month.
You just have to have reasonable expectations. That's all.
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With regards to GMs, it comes down to money. They need to hire more. Sure, at the right time and on the right server with the right problem you are getting service...but many of us are not which is unacceptable. They have enough money to hire plenty more GMs in order to offer the level of service promised in our agreements...I will happily send them my resume in order to fulfil my ambition of being a professional EQ player! :-)
Again. This is really a matter of perspective. How many is "enough"? I don't know what the salary for a GM is, but let's say it's a modest 20k a year. That's about 170 users who's entire payment is eaten by a single GM. The unfortunate fact is that SOEs bean counters know this. They will hire GMs right up to the point at which they project they will lose fewer then 170ish users if the didn't hire that GM. How many people each year will quit the game if there wasn't one more GM working? If it's not 170ish or higher, they wont hire more GMs. That's the math they're going to use here...
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Regarding server up time...that is different. Being a network engineer myself, I am not upset about that to very much. I understand that they need to upgrade and things can go wrong...they can be attacked and a whole slew of other possibilities. For the most part they do ok on that area...where they are lacking is communication. They should be posting updates on a 15 or 30 minute basis when things are down to let us know what is going on...and they should post realistic ETAs and update them.
I agree completely on this one. I think the real problem this last weekend was that it was the login servers that were down, so folks couldn't even get into the chat to be able to see the banners and whatnot that would normally give them ETAs.
Better estimates has always been a problem with EQ. I can sympathise with that one though. Often, the IT guys are pressured to make very short downtime estimates by management that wants to make it look like something will go smoother then it really will. SOE is also a company, with different departments and a pretty typical decision making process. They have to ask for downtime and justify it. Often, you are forced to shorten the estimate to get the go ahead for the downtime in the first place.
Worse yet, sometimes the "big wigs" will put a cap on downtimes: "We don't want any downtime longer then X". This means that lots of litle things get pushed off because they aren't big enough to justify their own downtime, but then get lumped into a big bunch of stuff when you do get the ok. Of course, you've got to promise them that you wont exceed that downtime window or they wont approve it in the first place. Trust me. It's a lot easier for this sort of thing to happen then you might think. There's a saying we have in the IT world: "It's easier to ask for forgiveness then to ask for permission". Sad, I know. But very very true.
Ideally, that policy shouldn't be passed to the consumers, but often there's no way to prevent it. Honestly. I just assume that I wont be able to play on patch days at all. That way, when a patch goes over time, I'm not disappointed. If it turns out that I can get on and play, it's a bonus.
There are enough other things to do in life, that a day without EQ will not kill me.