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Bring out the Nerf BatFollow

#52 Apr 06 2004 at 3:12 AM Rating: Decent
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Quote:
Should they add a level restriction? Nope. This would go agaist pre-set "business rules" of 50- spells. If I had to suggest a nerf for it, I would suggest raising the level to 51


The thing is those "business rules" were set before the introduction of this new spell. It was billed as a "Mini-Aegolism" and is in that line. What I am asking is that the business rules be revised to accommodate the new spell.

It is a great mid-level buff and serves as a very good middle step before people can get Aego or Virtue. It is appropriate to the mid 40's. I just think it is having a massively distortive effect on the low level game.

And the argument that once you learned one class you learned them all is so flawed I'm not even going to start on it.

[Edit:
And of course your Berserker will be breaking mezz. That is what secondary melee do best. Why worry - he has Temp.

And the 25 enchanter financing his Temp probably hasn't used mezz yet anyway. I know I've grouped with several of that level who refused to use it "because it just gets broken".]

Edited, Tue Apr 6 04:15:06 2004 by Cobra101
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#53 Apr 06 2004 at 3:50 AM Rating: Decent
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Not saying that once you learned one class you've learned them all. May have come out that way, oops on my part. What I am saying is, that once you've learned the basic game mechanics (examples in previous post), you will play any class at a much higher skill level than someone just starting. You will learn that class much faster than someone just starting. Buffs/gear will not affect this for the long time player. This doesn't apply to newer players (in the vast majority at least, some pick up quick) as they simply haven't seen enough to grasp at some of the concepts.

To each his own really. I personally leveled up an alt warrior, usually getting temp before I ran out to an adventure (he was also quite twinked) and I feel I have a good handle on being a tank (he's lvl 54 now). What I learned in 65 levels chanting, helped me understand what was going on when I started the war.

And yes, secondary melees like to break mez. I see this often. I make them tank it until they turn attack off and say sorry (on both toons), if they die, I suggest a 10% rez for them (silly clerics never listen though :( ). (Our guild also has a similar policy if you die to enrage, but again, that's never followed through on).

Frankly, temp doesn't affect me either way. I usually don't bother getting it for my alts, unless I happen to be given it by a friend/guildie.

Maybe a restriction is a good idea...nothing so complicated as has been presented, but a level 20-25-40 limit as originally said. The more I think about it, the more I agree. I guess what got me posting in the first place is the comment about the KEI "nerf" that just bugs me hehe :) Added bonus. This will annoy n00bs...hmm...annoying n00bs is always fun as well, and this will really get them...Lower the beggar spam for buffs...

note: n00bs and newbies are different. newbies are just new players, n00bs are dumb

Quote:
I know I've grouped with several of that level who refused to use it "because it just gets broken".


That right there is the worst thing an enc can say...CC is our core duty...what is this world coming to?

<edit>
for some reason it doubled my note: part when I italicized it...had to fix that
</edit>
<edit.v2>
heh, just realized that the points that I came to realization, were in your first post...which I read the other day, but didn't reread this time...so yeah..or something
~~<Inc Feen's lower post scores 1 per tell!>~~
</edit.v2>
Edited, Tue Apr 6 04:51:24 2004 by cafeenoftheazurestorm

Edited, Tue Apr 6 04:51:16 2004 by cafeenoftheazurestorm
#54 Apr 06 2004 at 4:07 AM Rating: Good
naero wrote:

If a level one wants a temp how does that affect you?
It doesn't. It just simply doesn't.
So I ask, yet again..... WHY do you care?
Well - the game designers DO care about a LOT of things even if they are not affected at all personally.

Sure we are not game designers but WHY THE HELL you think there is a thing called beta test where players are ASKED for their opnion constantly? Because the players know best what suits their style of play.

So please don't challenge the right of players to care about the game they pay for, ok?
#55 Apr 06 2004 at 4:09 AM Rating: Default
Omri wrote:
Made the remark that I most be poor because of my equipment.
Don't worry to much - a true twinky won't be able to do anything for satisfaction except for just that ;-)
#56 Apr 06 2004 at 1:14 PM Rating: Decent
Quote:
Okay, I'm going to do my best to S P E L L things out for you so that you don't have to use that grey matter between your ears here naero....


I find your attempt at an insult amuzing. The funny thing is when you try and insult someone, it only makes you look worse. You had many *loud* opinions being expressed - I'm sorry you had to actually explain your argument. I know it's a lot easier to just state what you want without backing it up.

However, you did do a good job justifying your argument. But I still don't agree with you.

Quote:
If PoN mobs had 100HP it would be the SAME situation that you have now at low levels with temp, only at a higher level. The game would be reduced to: 1. Target the mob 2. Turn on auto attack 3. watch the mob drop in 1-2 hits with no risk to you. It would make learning and implementing strategy pointless, which is the situation you have now with low level players running around with 1K+ HP.


This is just silly. Again, we are talking about LOW LEVELS. The high end game is not even being discussed here.

My chanter goes to PoN or PoD to solo mobs and I get a virtue before I go.
I waste mobs quicker than a lower level with temp fighting the same con mobs, so the game must be unbalanced!!!

All I'm saying is stop whining about it.

Quote:
The one thing to remember is that Temp is a level 44 spell. As such, it is coded to land on everyone. (Note: Most, if not all, lvl 51+ spells have a required level to them).


Couldn't have explained it better Cafeen.

I guess they should also nerf Resolution, Armor of Faith, Symbol of Naltron since it gives about the same hp?

Temp rewards clerics for doing the quest by not having them cast 3 different spells for one effect and making the effect last longer. It is a little better than those 3 spells, but not much (main difference is duration).

If your guild is recruiting people that don't know how to play their class, you should speak with your recruiters. They are not doing their job if someone who is not qualified is making it into your guild and raiding with you. Any guild I've joined has a test period where you are voted in usually after 2 weeks.

I have a problem with people encouraging SOE to nerf things. That is the whole point I am posting. I do not need SOE telling me another thing I CAN'T do, as I'm sure many people agree.

I think the game balance argument is weak. A low level getting temp has never affected my game play.

That is all.
Naero
#57 Apr 06 2004 at 1:24 PM Rating: Decent
Quote:
Sure we are not game designers but WHY THE HELL you think there is a thing called beta test where players are ASKED for their opnion constantly? Because the players know best what suits their style of play.

So please don't challenge the right of players to care about the game they pay for, ok?


Jeez bite my head off. All I asked is why.... re-read the question. I never challenged anyone's right to care about the game they pay for, simply asked them why they cared.
But what's funny is the hipocrisy. Here you are challenging my right to state my opinion about the game I paid for. Think about it :-)

Hmmm, why are there beta testers? Umm, that was like 6 years ago hun. And aye players know their best style of play, as it is THEIR style, THEIR choice, THEIR game - just like it is yours.

*KISSES*
Naero
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