WiscoPlayer wrote:
I cannot believe you people! Wanting to nerf spells in general! What a bunch of morons.
Is it because you are jealous of casters making some money by casting buffs?
I have a cleric with temp and an enchanter that's 2 levels from KEI. I said I DON'T make my money by selling buffs, I didn't say I can't. Am I jealous of clerics who spend all thier time on a game sitting in one zone casting temp as if it were a job? Not at all.
As far as the moron comment, some of the people who have posted on this topic: Cobra101, egnaro, gbaji, yanari, tarv. These are some of the most thoughtful, intelligent posters on this forum. You may not agree with the sentiments, but morons they're not.
WiscoPlayer wrote:
Anyway, as we all know, the real game starts at level 46 when you can enter the planes. Before that is just a learning path to understand your character.
Actually it's the mindless, boring, experience grinding that begins at 46 when you start hunting the planes. The game can start much sooner if your main goal isn't getting to 65 in a week.
WiscoPlayer wrote:
Your suggestions about having a minimum level a spell can be casted on. Remember that it would also apply to mobs as well. So for example a lvl 40 caster is pulling a mob in DL, instead of using the little level 1 spell to pull so the tank will have no problem tagging the mob and getting the aggro, the caster would have to use like a level 35+ spell to pull. Bet you guys never thought of that. Or what about resists? And don't say that they would be the exception. If you want a minimum level on some spells then you should have them on all spells.
The spell limits already exist to a certain extent. Try casting virtue on a level 10 character, or Aanya's quickening on a level 25 character, or even shadowbond on a level 30 character. The spells just won't stick. Yet, my enchanter still can and does use low level spells on mobs quite effectively. My paladin still uses cease to pull and has no problem with it. Your logic just doesn't make much sense.
Casting temp on a level 1 character is giving him an advantage that unbalances the game at his level. Casting suffocating sphere on a mob when you're level 58 does NOT give you a competitive advantage.
WiscoPlayer wrote:
Or what about the caster that wants to practice his divinations spells to increase his skill? most of them are low level which means that after a certain point a caster couldn't even use the spell?
I just checked, every class that is able to cast spells with the exception of two have true north(level 1 divination spell, NOT cast on anyone, so is not considered a buff), that is a spell that because it's not cast on a target would not be subject to a level limit. The two caster classes that don't get true north are beastlords, who get sense animals, and shadowknights, who get sense dead. Both those spells are in the same category as true north, so I don't see where the problem would be with working on divination if there was a cap on beneficial spells.