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I need help about AAFollow

#1 Apr 01 2004 at 8:28 PM Rating: Decent
Hello everyone,I am a new player from China.Yesterday(04-01-2004),Everquest in China had updated to Luclin.From now on I can play this game with Advance Skills -----I call this "AA Skill".
But I have a lot of questions about these AA Skills.For example,if I am a Dark Elf Wizard,how can I training my Advance Skills.Another version,if I have lots points of AA Skill,which skill should I make trainning? And how many points should I spend on this skill.

Because of my poor English , who can understand my means? Please help me ,tell me what should I do,thank you !

(Maybe give me pictures of your AA skill )
#2 Apr 01 2004 at 9:28 PM Rating: Decent
Language barriars always interest me. Your english isn't that awful, good luck with improving it. =)


Here is a quick guide to Wizard AA abilities. The site will show you what each AA is and what it does.

http://eq.crgaming.com/archetype/default.asp?Action=Cat&ClassId=10



Edited, Thu Apr 1 21:33:07 2004 by TunareDefender
#3 Apr 01 2004 at 10:04 PM Rating: Good
The nice thing about AA's is tht you can use them to progress your character's development in your own individual way.

Of course a wizard putting AA skill points into things like agility and stamina and melee combat abilities may not be the most sensible thing to do, but if that is the way you want to develop you character, you can follow that path.

For casters, wizards in particular, mana efficiency, mana regeneration, and spell casting power, would usually be your highest priority, so;

Mental Clarity
Spell Casting Mastery
Spell Casting Fury

Would be the sort of thing more likely to be of benefit to you.

Of course you have to put some points into general abilities first, the concensus seems to be that;

Run speed 3

is the way to go with this. But its your choice and this is where you can make up for any mistakes you might have made with your original starting points (add a bit of strength or something like that).


Edited, Thu Apr 1 22:07:24 2004 by Iluien

Edited, Thu Apr 1 22:06:53 2004 by Iluien
#4 Apr 01 2004 at 10:17 PM Rating: Decent
Oh,It is called AA abilities.
Thank you for help me but I often login in www.crgaming.com to get information before.
Now I have known the impact of every AA abilitie. But I want to get your advice that how many points should I spend on every abilitie. That is a excellent experience and guide for me to enjoy this game. Thanks.
#5 Apr 01 2004 at 10:36 PM Rating: Good
This will answer all your questions;

https://everquest.allakhazam.com/EQAbilities.htm
#6 Apr 01 2004 at 10:50 PM Rating: Decent
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75 posts
I think the V key on your keyboard (if its in english any way) will display all your alternate advancement oportunities. =)
#7 Apr 01 2004 at 11:22 PM Rating: Decent
I think that friends misconstrue my means.
Now I have known the impact of every AA ability. I wish that someone can give me excellent advice about the best spending on each ability.
#8 Apr 02 2004 at 12:44 AM Rating: Good
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564 posts
What I usually do for tier 1 abilities is get run speed to 3, innate regeneration to 3, then start working on tier 2 aa's.

Once you get to tier 2 all the abilities will help you, but as a wizard you probably want to do mental clarity, spell casting fury, channeling focus and spell casting subtlety.

I think the tier 3 abilities are pretty much equally useful, so just get what looks good to youSmiley: smile

And your english is better than some people I know who grew up speaking the languageSmiley: smile

Edited, Fri Apr 2 00:43:52 2004 by danreynolds
#9 Apr 02 2004 at 1:37 AM Rating: Decent
Thanks, every friend.
I'm able to try it later.
#10 Apr 02 2004 at 8:19 AM Rating: Decent
Here is a good Wizard site you can use to get helpfull information http://www.graffe.com/ In the top left corner you will find a link to AA. This link will open a window like the one in game and will describe and rate the importance of each AA. Good luck.

#11 Apr 02 2004 at 11:00 AM Rating: Good
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564 posts
I've got to say, Yay to you posters!Smiley: yippee

This is one of a very few threads that I've seen where everyone has posted helpful information in answer to a question without things descending into a series of personal attacks.

So to all of you who posted here: Smiley: flowers
#12 Apr 02 2004 at 4:34 PM Rating: Good
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2,514 posts
Don't forget to switch your regular xp bar to AAxp when you feel like grinding out the AA's :) (done in your inventory).

#13 Apr 03 2004 at 9:13 AM Rating: Default
I'm not a wizard, but my thoughts on AA abilities:

General AAs - you need 6 AAs here to be able to train Archetype
Get Run 3 (3 AAs)
then get Innate Metabolism 3 (reduces food consumption), getting regen 3 as a wizard would not be really useful imo

Archetype AAs - you need 12 AAs here to be able to train Class AAs

1- get Spell Casting Mastery, 10% flat saving on the cost of all your spells, 12 AAs
2- get Spell Casting Fury, gives your spells a chance to do critical damages, 12 AAs
3- get Spell Casting Subtetly, reduces the amount of agro you get from your spells

Class AAs
1- get SCFM, increases a bit further your chances to crit a spell
2- get Exodus, gives you the ability to instantly evac your group (or yourself if soloing), lifesaver
3- get Quick Damage, reduces the casting time of your DDs

Then in the archetypes you can get Mental Clarity (improved mana regeneration), Natural Durability + Combat Agility + Combat Stability to lower your death rate (gives you more hps and higher mitigation/evasion) as well as channeling focus (to reduce interrupts), other Arch AAs are pretty much useless

Then in class you can get Improved Familiar (to make flappy stronger), Quick Evacuation (spell haste on succors and evacs) and Strong Root (can be useful from time to time)

Mana Burn may also be useful, esp. if you're in a raiding guild.



When you have all of these AAs, you can consider getting "gravy" AAs like stats (+int and others) in the General section, until the next AA set (Planes of Powers) is released for you (you can also save up to 30 AA points)
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