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Complaints about the new patch.Follow

#27 Mar 24 2004 at 12:13 PM Rating: Good
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Targetting sucks *******. Last night I tried to target a player three feet in front of me. Click, click, click.. nothing. F7.. nothing. Move around and click some more.. nope. Smiley: oyvey

Thank heavens I wasn't adventuring on my bard and having to do Crowd Control.

I'm pretty neutral on the graphical changes until they're done. Anyone notice the sky is a cone at night? Look straight up and the stars cluster closer and closer coming to a point in the night sky. Probably a cone during the day as well, but it'd be harder to notice. Oh, and they screwed up my armor colors. I'd re-dye it but I'm afraid that they'll fix it tomorrow and I'll just have to re-re-dye it.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#28 Mar 24 2004 at 12:17 PM Rating: Decent
Terrible patch :-( targeting MUCH harder... Barb can't hardly get out of the water in Hallas What good new graphics when you can't see anything (ya the night sky looks cool ) Lag is WORSE AAND lots of crashes
#29 Mar 24 2004 at 12:23 PM Rating: Decent
I am hoping the patch was a 'step' in making the graphics engine better and that is why we are running into problems.

I can't target anything really. Was very frustrating last night.

I am a gnome and am smaller now... I used to be able to run up big steps but now I get stuck on them lol. So I have to jump up the steps or use my maximizing device hehe.

Run speed on toons and drogmors was reduced. My drogmor looks like it's in slow motion when it runs now (10k drogmor), and it is noticeably smaller.

Minor illusion is broken - Spell is cast then it says 'You cannot change form here' but spell sticks and you get a root effect.

Hopefully these issues will be resolved shortly. I foresee more patches in our future hehe.

Naero
TP server
#30 Mar 24 2004 at 12:25 PM Rating: Good
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Oh yeah, and they apparently took a page from FFXI's notebook on collision handling. "Aahhh! Rock in the road! Stop!" No longer can you smoothly hike over minor obstacles such as benches, rocks, logs, etc. Now you have to jump over them, but to get close enough to jump makes you duck Smiley: rolleyes

I know it's a work in progress but, from what I understand, this was a constantly /bugged and /feedbacked issue on Test so it's not as if they didn't know about it.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#31 Mar 24 2004 at 1:03 PM Rating: Default
any you ppl are honestly supprised by this?

SoE once again is making its paying customers be beta testers. its not like they dont have a test server with about 1/2 the load of a normal server out there running around. its not like they dont have money to pay for a quality QA team to assist with the /bug and /feedback reports from that said test server.

nope, instead they force their PAYING customers to become public beta testers.

3 cheers for the money grubbing corp. we all know and love as Sony/SoE.

enjoy the fubar for the next 2-8months as it will take them that long to figure things out. look at their history of new graphic engines.
#32 Mar 24 2004 at 1:13 PM Rating: Good
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Oh yeah, and they apparently took a page from FFXI's notebook on collision handling. "Aahhh! Rock in the road! Stop!" No longer can you smoothly hike over minor obstacles such as benches, rocks, logs, etc. Now you have to jump over them, but to get close enough to jump makes you duck


This also apparently goes for mobs as well. Since the patch mobs have been getting stuck everywhere. As many of you know, to remedy getting stuck, mobs have the ability to warp to wherever there target is at. For example, I was in JPF the other day. I was hunting gnolls inside the caves and about to pull one more. I go to cast my slow to aggro it, it runs a little ways, then gets stuck, I watch it for a second and start to walk up to it when suddenly a furry missile appears right on top of me, causing me damage I should not have had to take. I also witnessed many times the illusion of a mob coming at me when in actuallity it was not.

I can only imagine the woes this might cause a puller for a group or raid.

Edited, Wed Mar 24 13:16:36 2004 by PsyoofXev
#33 Mar 24 2004 at 1:32 PM Rating: Default
PsyoofXev wrote:
I also witnessed many times the illusion of a mob coming at me when in actuallity it was not.


that normaly is associated with server side lag. i am hoping that with the size of this last patch that is all that part is.

as for the mob warping, that has been getting worse and worse over the past 5 or 6 months or so when it came back with a patch back in Nov. or Oct. of 03'
#34 Mar 24 2004 at 1:40 PM Rating: Decent
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I noticed that run3 doesn’t seem to be as fast as it was before the patch. Seems that my horse is slower as well.

Maybe they made run3 slower so you had to buy the new run speed GoD AA's??



You're not the only one that has noticed this issue. Article on PON...


http://pub148.ezboard.com/fpaladinsofnorrathfrm22.showMessage?topicID=1128.topic



Edited, Wed Mar 24 13:46:44 2004 by Valzarius
#35 Mar 24 2004 at 2:13 PM Rating: Good
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We noticed a little graphic bug in Plane of Valor today.
Our cleric moved backwards on his horse and went right through the wall in the inner razor cave.

I told thim this could possibly affect the mob's ability to hit you, so we pulled another mob and let the cleric get aggro. He stepped through the wall.. and indeed... the razorfiend just stood there. After some dinking around, he made tracks to the entrance of the caves, probably to see if he could bite in some Dwarven behind from there. (this while our cleric was still causing damage).

He petitioned it, so we'll see when the servers go down again to fix it.

For the record: I don't know if this problem occured in other zones, but I can imagine the effect thic could have on non-summoning mobs with a phat lewt table.
#36 Mar 24 2004 at 2:20 PM Rating: Decent
No Problem here... still got lag in PoK near Bank... always a lot of people around there. I did finally see that targeting ring SOE said I had...:) Targeting Corpse on the other hand, has always sucked... if I wasn't clicking in the right area I wouldn't ever get the loot off the corps. I did notice that if I clicked the name about in the middle or the feet and bang got what I wanted. But hey for 13 bucks a month can't complain to much... hell movies cost me more a month then this game does. I do agree with the fact that you need to know a little about computers now a day's to even get from point A to point B.
#37 Mar 24 2004 at 2:23 PM Rating: Decent
It seems that on random mobs arrows appear to stick in them...noticed this on a raid last night. This made for horrible lag. So if you have several rangers in your group or raid be prepared for a bit of lag.
#38 Mar 24 2004 at 3:18 PM Rating: Decent
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If you had been reading the patch updates when you logged in over the last several months, you would have known that you needed to update your video drivers and directx as of this patch. That alone would have saved you almost all of those 5 hours.


I did read those but, I never saw anything that said "You will need to have a new video card" I guess since I never had problems before I never thought to see what I have.

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Actually, if you didn't buy a top of the line model in July 2003, then your computer probably is outdated by now. Even if you had bought one of the best computers out there a year ago, it would be at best a middle of the pack device now.


I did buy what I thought to be the most updated computer at the time. And I do realize that updated only last so long, and I don't mind updating my computer but it seems that I should be able to play without making a new purchase every month.

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I would suggest you head to the library, grab a book about computer basics and start reading. I'm not trying to flame you, but computers are a vital part of our lives today. If you don't know anything about them you're operating at a disadvantage.


I didn't mean that I know -nothing- about computers, I can effectively get around in one but when it comes to hardware I am a bit lost. Anyway I just was quite frustrated with this whole thing and thought I would vent -my bad-. And once again I did not see anything that told me to check my video card, maybe I missed that lil note.
#39 Mar 24 2004 at 3:38 PM Rating: Good
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and thought I would vent
Don't let the turkeys get you down Smiley: wink

I think something a lot of people fail to realize is that, for a decent number of people, Everquest is about their own real foray into computer gaming. People go to the store, look at the box, say "my computer can run this" and expect it to work at least as well as any non-online games they may own. They certainly don't expect to have to upgrade their computer just to continue playing it two months later. Maybe in your mind they're wrong to think that, but that's the way it is and I hardly fault them for being a bit flustered to find out one day that the game has outpaced their system where last night it played swimingly.

"OMG your graphic card sucks! It was made in 2003, for Christ's sake!" It's amazing how many games will play on my card. Games with hella better graphics than EQ. FFXI plays on it without a hitch and has graphics that blow most of what's in EQ away. Again, to people who worry about the gaming culture and have to have the newest technology, it's rather easy to sneer at the 'ancient' technology of someone who bought their computer in 2003 and actually expected it to handle a five year old game with mediocre graphics.

None of my own issues have been graphical compatibility issues, but I can relate from past experiences (Luclin launch, anyone?)
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#40 Mar 24 2004 at 5:58 PM Rating: Decent
singdall says
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now multiply that by 400,000 to 500,000 thousand players around the world.

SoE makes more then enough flipping money off this game in 30 days to provide hella better CS, TS, and QA


i do agree with that i was just trying to point out that for the realatively low price for eq it is worth it to ive them time
personally i have had very few problems with eq and the poster i was talking to pissed me off by jumping on me for trying to help someone else


aegisfang said
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mkbailey,

You just blew my mind!

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good or bad thing?



dan reynolds said

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We were warned, several times, and you didn't need to be a computer genius to see the warning. All you had to do was read the patch information that pops up each time there's a new patch in the game. And that should be done by everyone, everytime they patch. As far as the video card goes, you could probably find one that will work fine for anywhere from 50-75 dollars, depending on what sales are going on at your local computer stores.


yeah patch mesages help thos of us who have been playing awhile but what does it do for they guy who just bought his eq yesterday and just read the requirements on the box and thought he'd be fine?

#41 Mar 24 2004 at 6:35 PM Rating: Excellent
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Jophiel wrote:

(Luclin launch, anyone?)


Heck, Luclin was a cakewalk compared to the Kunark launch. Now that was a graphics disaster, and indirectly responsable for the fall of the Voodoo graphics card company.
#42 Mar 24 2004 at 6:51 PM Rating: Good
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Normally I try not to whine about patches

When I got the message that my direct X needed to be updated, I updated it right away, along with the drivers.

But I didn't know I was going to have so much lag

Its weird

My Dell computer was new as of December last year, has 1Gig ram, good video card, NEVER EVER had any problems.

Now I can't move

My older computer, that has had two viruses that crashed it, for major drive resets, 640 ram, is a year and a half old, runs perfectly

the only thing I can think of is I'm on Windows XP on my new computer and Windows ME on my old...
#43 Mar 24 2004 at 7:15 PM Rating: Default
Another complaint:



image=http://img9.photobucket.com/albums/v25/Steveo693/FUUNYY_MIDD.jpg


This went away when I zoned, but still. I'm sure graphic bugs like this are in games when they're pre-beta, not celebrating their 5th anniversery.

Edited, Wed Mar 24 19:16:04 2004 by TunareDefender
#44 Mar 24 2004 at 9:48 PM Rating: Good
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Sanctuary...Sanctuary... :-D
#45 Mar 25 2004 at 10:02 AM Rating: Decent
I have been playing the game since 99, and have never had lag problems as bad as this patch has caused. I even added ram to see if it would solve the problem, along with turning off particle effects and ever other video option i can think of.
Hopefully SOE will figure this out soon, I was just starting to enjoy the game again. I'd hate it if one patch was the reason for me quiting this game after so long. If the other players haven't done it yet, then I'm gonna try to stick it out :P

Calwin Litebringer
Bertoxx
#46 Mar 25 2004 at 10:11 AM Rating: Decent
The only problem I saw was more funny than anything else. I zoned into Marus Seru, which is on the light side of the moon, and it was nighttime, and when I looked up in the sky I saw... the moon.
#47 Mar 25 2004 at 10:16 AM Rating: Decent
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The patch killed my 2nd computer. I looked over the message boards on the official EQ site and apparently my chipset is not supported (Intel 82810E). I was just lucky it worked in the first place. I could put a new video card in it, but it really belongs to my Mom and she's glad EQ doesn't work anymore. So no more 2 boxing until I either talk her into an upgrade. =(

On the other hand, EQ is working great on my computer. I had no problems at all. My targeting ring now works, Don't know if I like that or not, I'm used to not having it. I think I have a little less lag than usual. I normally keep the far plane clip down under 25%, but last night I was able to run it wide open in the OT. And the sunrise and moonrise look pretty cool.
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#48 Mar 25 2004 at 10:21 AM Rating: Decent
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Just a note of help to some people experiencing the high lag issues. A ranger guildie was having huge issues whereever he was (not just in pok) making it nearly impossible for him to do anything. He reloaded his ui to default (was using a high graphic intensive ui) and poof, his lag was gone.

May want to try that out if your are using a custom UI.

Targetting is buggy, but I'm sure they'll get that fixed soon. It seems they made the corpse target box bigger, as they mentioned that "corpse" targetting would be easier in the patch, not targetting in general. Small environmental graphics are effecting targetting as they had not before as well. Last night trying to target Woushi in WL for example was a bit rough (but doable).

Test server is great for testing some things, however they wanted to push the graphics engine up so they did a bit prematurely. Test server also cannot test certain things that live servers do different, so there is a need for some player based QA. Foggyness can get annoying, but it's not that in lower lag places with clip turned up. They also did mention, that the graphics were still in progress, so this leads me to believe that things will improve over the next few weeks.

Overall, new graphics are really nice. There is a much higher level of detail on PC equipment (where you can really notice detail). Colors also seem a bit richer and deeper than before. The armor dying your whole slot rather than just whatever armor is there also seems to be fixed.

We shall all see what comes.
#49 Mar 25 2004 at 10:29 AM Rating: Good
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Test server also cannot test certain things that live servers do different
Like walk up stairs? Smiley: wink

I can accept that Test doesn't equal the load of the live production servers. I can accept that they can test something, roll it live and then say "Oh crap, we didn't expect that from the players." That doesn't excuse them rolling out patches loaded with numerous reported bugs from Test. What's the point in that? Yippee, new sky and pretty stars, but wouldn't it have been better to wait on the pretty stars and not be pushing mobs through walls, getting stuck on piddly architecture, be able to target mobs 3' in front of you, not have run/horse speeds broken, etc? Again, all reported bugs from Test, but apparently showing us the pretty stars was more important. You'd think the bad press would outweigh the good.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#50 Mar 25 2004 at 11:07 AM Rating: Decent
Did the patch make anyone else's dyed armor look almost hot pink? Very disturbing to see myself in those colors =(
#51 Mar 25 2004 at 11:13 AM Rating: Good
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Washed the color out of my bard's armor, making it some very faint purplish-silver color. My rogue's armor went from a charcoal grey to a deep blue-green hue. I've heard from others saying their armor is screwed up, too so I'm waiting to re-dye it, lest they fix it and make me have to re-re-dye it to change it back to square one.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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