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Combat theme (is annoying me)Follow

#1 Mar 23 2004 at 9:40 AM Rating: Decent
I think thezone background themes in EQ are really cool and like to have the music on for them. However, I find the combat theme (which starts up whenever auto-attack is on) extremely intrusive and annoying. Partly its just that I don't find it adds much and partly (mostly I think) it's just that it's too damn loud compared with the rest of the music.

So, does anyone know of a way to vary the volume of the combat themes (there are actually 2 of them) independently of the general background music? I have tried making reduced-volume versions of the MP3 files containing them (combattheme1.mp3 and combattheme2.mp3 in the main Everquest directory) but the patcher defeats this by replacing them. Similarly I suspect (have not actually tried) it is possible to replace them by editing mp3index.txt to reference different MP3's (even silent ones!) but again this is a file the patcher wants to ensure is up to date.

I expect I can get this to work by renaming the files and putting my own in once the patcher has run (and obviously I can automate this somewhat with suitable batch files but it's a bit of a pain) before starting EQ itself. However, it seems like there should be an easier way - anyone know of one???
#2 Mar 23 2004 at 9:56 AM Rating: Decent
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74 posts
I don't know how to do anything about the attack music. Wanted to let you know that I feel your pain. =) I hope one of these EQ Gurus can help because I'd love to be able to kill that annoying combat music.
#3 Mar 23 2004 at 10:27 AM Rating: Decent
40 posts
ALT + K and listen to your own MP3's. A lot easier. Other than that, no idea how to volume those types of things.
#4 Mar 23 2004 at 10:33 AM Rating: Default
go into your ingame options menu (the one you reach from in game)
and turn off all sounds, if you have sound button checked from the out of game options all youi will hear are like sound effects, like the wind or you casting spells/other people...the trees blowing ... people/npc's scraping the ground as they walk ... it makes it easier to play, seing when you get attackjed you either hear yourself go like ugh arg ugh arg or the enemy (lets say its a orc) roar errr gar! lol. just go to options from ingame .. if you havem the actions menu on top of your screen like when you first make a character it will bne on top of the screen .. i dont think you can close it so it should be somewhere




and EQ is down ????? it says 1001 and 0023 error //congestic and cant log in yet
#5 Mar 23 2004 at 10:55 AM Rating: Decent
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74 posts
I believe the original poster wanted to hear the other game music, just not attack music, so this method would not work.
#6 Mar 23 2004 at 11:02 AM Rating: Good
Liberal Conspiracy
*******
TILT
You could make a volume reduced version, name it something seperate, run the patcher and then put your new version in before you hit play. But that'd only work once each time you play and you'd have to go through the rigamirole every time you ran the patcher.

It should work though; you can play with the files that contain game messages (like con messages, "You have ruined your own lands.." messages, etc) and rewrite them ("Lady Vox scowls at you read to attack -- looks like she'd pwn j00") and tack them in, though no one else can see them so it's pointless to do besides for a one time chuckle. Point being, if it works for that, it should work for the .mp3 files.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#7 Mar 23 2004 at 12:12 PM Rating: Decent
transparent wrote:

So, does anyone know of a way to vary the volume of the combat themes (there are actually 2 of them) independently of the general background music?


Two options:

CombatMusic=TRUE/FALSE - This will toggle whether there is combat music playing when you are in battle. This can also be toggled in game by typing /combatmusic off/on.

The above "CombatMusic=TRUE/FALSE" means you put either True or False and insert that line into your "eqclient.ini" OR you just do the in game command.

It'll take away ALL combat music, but leave every other musical aspect to the game alive and kicking.
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