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#1 Mar 20 2004 at 7:13 AM Rating: Decent
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I'm editing my post to clarify and tidy it up a bit

Background
Have you ever felt burnt out from exp. grinding? Have you ever noticed that once you complete your newbie armor quest you feel a sense of accomplishment, only to be feeling empty inside after? Have you ever felt that the best levels are the lowest ones? Have you ever just got bored period?

I know I have.

Lately I have seen a lot of people posting on various forums about how they would like to have played the game as it was or how they think some things ruin the game now, as well as topics about just palying differently, such as the battle cleric post.

All this got me thinking. What about the game is causing me to get bored? Why is it that I sometimes feel like I just want to start over?

Here are some observations I have made of myself, and some other people.
1. At lower levels, the xp comes pretty quick. You are for the most part quickly learning new skills and spells as well.
2. Most people have their newbie armor quest as a focus for them to work on.

What does this mean - what do people need? Goals and Challenges. And not just long term ones, they also need short term goals, something to fill the void while your working towards your long term goal.

So from there I started thinking of a new way to challenge myself, a way to set goals that I will always have in mind. Ones that maybe are not already in the game.

Now this challenge requires a bit of self discipline, and the rewards are not necessarily tangible. Why would you do this then? Well for the same reason that some guy went out and played Resident Evil with only the Knife - you will leave feeling you have acheived a goal, overcoming great challenges, and have learned something new along the way.

Guidelines
1. This challenge works on the premise that you will be "locking' certain zones and/or areas of the game from yourself until you have acheived certain goals.
2. Your best bet is to start on a new server, that way you have not temptation to twink, you don't have a bunch of people to powerlevel you. I would suggest FV since its a roleplaying server and this makes for good roleplaying, but any server, works, I've started on Morden Rasp myself. Though I will list another option below!
3. This really does take a lot of self discipline - you will probably be tempted to go run up to that pok stone and click on it.
4. A note on tradeskills: You will see through my post I put a heavy ephasis on tradeskills. My personal belief is every character should master at least one tradeskills - it gives you something else to do, can help you in making a profit, and allows you to possibly help keep yourself alive. Most tradeskills are pretty cheap to raise up until 100 if your collecting your own supplies (alchemy, tinkering, and jewlery craft asside).
5. A note on Quests: You will also see that I'm trying to force myself to do quests. Why? Well, many quests do have rewards. But its the goal. If I can keep myself working on quests that are appropriate or for the most part appropriate for my level, the leveling won't go so bad as I'll be killing things to get the items anyways.
6. Everything below is how I am challenging myself - you would set goals for yourself based on your playstyle. Use my challenge only as a guide


The Challenge
Locked: anything that is "locked" I will not allow myself to use something that I have locked from myself. To "unlock" something I have to do a combination of quests, work on tradeskills, and work on other skills I never really did before.
What I have locked: the Nexus, the Magus's, Plane of Knowledge, the Bazaar, and Abysmal Sea.

Unlock - The Nexus, allowing travel through the Scions
*Minimum level of 15
*Must have completed Newbie Armor Quest
*Total sum of all tradeskills must be 150 or more
*Must have completed 10 other quests
*Alcohol Tolerance must be a minimum of 80

Unlock - Magus's, allowing you to also do Ldon's
*Minimum level of 20
*Must have unlocked the nexus
*Must have adventurer's stone
*Total sum of all tradeskills must be 200 or more
*Fishing must be a minimum of 105

Unlock - Plane of Knowledge, allowing travel via Books.
*Minimum level of 25
*Must have unlocked Magus's
*Must have a minimum of 5 adventure points
*Total Sum of all tradeskills must be 250 or more
*Fishing must be a minimum of 130
*Alcohol Tolerance must be a minimum of 130

Unlock - The Bazaar, allowing for purchases and selling of items
*Must unlock the Nexus
*Two tradeskills must be a minimum of 100
*All other tradeskills must be a minimum of 50
*Must have 100 pp in the bank saved.

Unlock - Abysmal Sea, allowing for tradeskill fun
*Must unlock the Bazaar
*Must unlock the Magus's
*Begging must be a minimum of 25.

Other Ideas as Challenges
1. Play a race/Class combination your not familar or fond of, or play a combination not normally considered good. Here is your chance to try that Gnome Warrior you've always wanted. Maybe you've never tried humans.
2. Go to a new zone Have you ever been hunting in Dagnor's Caldron? Have you ever tried going deep into runnyeye. I bet a lot of newer players haven't gone into even half the zones. I'm not that new a player and I know I haven't. Spending time in a new zone is a great way for you to learn new things and maybe get some good items.
3. Use Challenges as a alternative to twinking How does this work, perhaps you will force yourself to do something before you get something an alt has for you. Do the quest for your newbie armor but then give yourself the new item you wanted.

Edited, Sun Mar 21 11:28:37 2004 by Devilwind

Edited, Sun Mar 21 11:47:43 2004 by Devilwind
#2 Mar 20 2004 at 7:35 AM Rating: Decent
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Very interesting.

I like the way it isn't just "play it the old way" period. The idea of "unlocking" features by achieving simple quantifiable goals is a good one.

I don't understand your goals though. Alcohol tolerance always seemd a completely irrelevant thing so I doubt I would include that in my profile. Similarly you emphasize tradeskills heavily which suits some classes and not others. Most use INT/WIS for skillup with the exception of Smithing (STR) and Fletching (DEX). Being say a monk trying to do baking is pretty fruitless. (Unless of course you are baking fruit pies)

Similarly Begging has no use I am aware of except as a melee taunt.

As I understand it one of the big advantages of Abysmal Sea is that you can skill any tradeskill to 54 for free. Limiting yourself to not going there until you can't take advantage of this seems a little masochistic.

There is also the matter of our strange economy. Without bazaar access making any cash is much, much harder. How much harder depends on what race you choose. As a Vah Shir the mobs drop virtually no cash and the quests yield very little either. As a Froglok you not only get given 5gp on startup but those skellies in the swamp are dropping rusty weapons, gold and shields worth nearly a plat.

It is a good idea and the targets could be configured to suit the starting race. It would probably be much more fun if a whole group of you agreed to this and worked it together.
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#3 Mar 20 2004 at 7:50 AM Rating: Decent
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Ok, I will explain things a little

Quote:
Alcohol tolerance always seemd a completely irrelevant thing so I doubt I would include that in my profile.


From my understanding from my guild, some higher end traps and some of the new mobs from the GoD expansion actually make your character intoxicated - having a higher Alcohol tolerance means that it won't last as long. I never bother with it, and felt its better for me to try to start early.

Quote:
Similarly you emphasize tradeskills heavily which suits some classes and not others. Most use INT/WIS for skillup with the exception of Smithing (STR) and Fletching (DEX). Being say a monk trying to do baking is pretty fruitless. (Unless of course you are baking fruit pies)


For the most part, the only reason I even bothered working on tradeskills with my other characters was for the shawl quest in Thurgadin. This is just for me personally - its a challenge, I would like to eventually reach the 1750 club (250 in all major tradeskills, getting the new Tanaan AA). For this too, I feel its easier for me to start at lower levels. Regarding the monk however, baking fish rolls (one bat wing + one fresh fish) is not bad, they are pretty light and are a good meal early on, keeping your weight lower.

Quote:
Similarly Begging has no use I am aware of except as a melee taunt.


You can get a couple of cp, occasionally silver. I believe either Rogues or Bards can bring this to 200 or 250, and with a max cha can get plat sometimes, but thats only a rumor. I only want to try it because this is a skill that been 0 on all my characters since I've started playing there has to be (or perhaps will be in the future, like Alcohol tolerance) a use for the skill.

Quote:
Without bazaar access making any cash is much, much harder. How much harder depends on what race you choose. As a Vah Shir the mobs drop virtually no cash and the quests yield very little either. As a Froglok you not only get given 5gp on startup but those skellies in the swamp are dropping rusty weapons, gold and shields worth nearly a plat.


This I can agree with - and since your locking nexus and pok, vah shir would have a harder time getting to other zones, while most any other character can still take the boat or by foot, even if its just to get to EFP to kill rats for tails.

Quote:
It is a good idea and the targets could be configured to suit the starting race. It would probably be much more fun if a whole group of you agreed to this and worked it together.


Hee hee, my roommate (who also plays EQ) thinks I'm nuts for doing this.

Edited, Sat Mar 20 07:50:20 2004 by Devilwind
#4 Mar 20 2004 at 9:18 AM Rating: Decent
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I understand that your objectives were configured to suit you. That is part of the benefit of this idea.

I don't think alcohol tolerance affects the duration of the intoxication DoT. The whole group seems to recover together.

The poor old monk (a friend of mine) got through 3 stacks of Batwing Crunchie components for a single skill rise. At that rate it isn't worth doing.

And by the way they nerfed the rat tails Smiley: smile

Other types of objective could be specific mob kills or equipment gains. Eg not unlocking magus until you have killed Kizdean Gix.

Or measure by faction gain. Making being ally to some faction a condition.

I'm thinking hard on this one. If I come up with a set of rules that suit me I'll post it.
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#5 Mar 20 2004 at 9:26 AM Rating: Decent
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Quote:
And by the way they nerfed the rat tails


actually, they un-nerfed it after they closed down the discord server... I was selling them for 1pp again just the other day
#6 Mar 20 2004 at 11:55 AM Rating: Good
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Quote:
Being say a monk trying to do baking is pretty fruitless. (Unless of course you are baking fruit pies)


Punny, berry punny Smiley: clown
#7 Mar 20 2004 at 5:54 PM Rating: Good
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As for begging, rogues and bards have no better chance at getting money from npc's by begging then anyone else. Rogues have the ability to pickpockets, getting some decent items once in a while and some cash, but it's a totally seperate skill from begging.

As far as the "drunk trap"... I haven't had a chance to test it yet, but I know that it's not affected by your alcohol tolerance. As was stated by Cobra, the whole group will get sober at the same time. It's possible that it could be cured by remove curse or the bard song Aria of innocence, but again, haven't had a chance to try yet (bard is one level from that song still).

The rest of the stuff sounds very cool. I actually tried to not twink my necro when I started her... lasted about 15 levels before I wanted to rip my hair out. You forget how boring the low (as in pre-20's with LDoN) levels can be. "Wow, just got my tail handed to me by a fire beetle... again." It is pretty cool that you're looking at it from a totally different point of view though. If you have the discipline, I say go for it!
#8 Mar 20 2004 at 7:00 PM Rating: Good
Liberal Conspiracy
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TILT
The "drunk" traps don't leave an icon and are unaffected by Aria of Innocence (and presumably any other remove curse type effects).
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#9 Mar 20 2004 at 8:44 PM Rating: Decent
I think it's a great idea to set goals like that for yourself. I've been playing on and off since the Kunark release and I've never really pushed myself to do any quests or learn tradeskills, but I think I might start on a new server like you said and build up my tradeskills and start questing more.
#10 Mar 20 2004 at 9:08 PM Rating: Decent
Y'know? I think a group of about 10 of us should come up with a solid set of 'rules', choose a server (FV could work, or wait until the next 'new' server), and make a guild dedicated to those rules. I'd definitely be up for it. :)

-SK

Send me a message, Devilwind.
#11 Mar 20 2004 at 9:12 PM Rating: Good
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Well - so far so good.

I started a new froglok paladin on Morden Rasp (normally I play on stromm). I only played a little bit before heading out to a movie, but I'm up to level 4 now.

I started collecting rusty weapons to get my blacksmithing up by sharpening them. As an added bonus they seem to sell better sharpened.

I've collected some of the things for my newbie armor, but when I started having a hard time finding snake fangs I decided to hop on over to Freeport. Being I am not using the Plane of Knowledge, that means I crossed innothule swamp, south Ro, the oasis, north ro, finally to freeport (this was fun dodging mobs at level 3). I spent a little time in Freeport killing bats for the batwings (for baking), fire bettle eyes and rat ears (again for baking), and snake fangs.

Eventually I died from a wandering grey wolf, who conned yellow. I was brought back to my starting location - innothule swamp.

I've even broke down to making my own bandages with spiderling silks Smiley: smile

I do like doing this, it also makes me more thankful when I hop back to my mains
#12 Mar 20 2004 at 9:13 PM Rating: Good
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Quote:
Send me a message, Devilwind.


Unfortunately, I'm still pretty new to this forum thing...I just learned how to do smileys.

How do I message someone on this?
#13 Mar 20 2004 at 9:27 PM Rating: Decent
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The only problem with a guild like this would be that not all classes would see the point. Whereas the Coldain Shawls are tradeskill intensive and thus your casters would go along with the tradeskilling the melee equivalent - the rings - are not.

You might have to have split objectives by class.

I hope you're not the one sharpening the rusty daggers, Devilwind. Took me ages to find one that was still rusty for the Nugrud's Satchel quest.

And I think making your own bandages is overdoing it. Those silks sell each for the price of a stack of bandages. Even with the bazaar locked off. I'd be inclined to stockpile against the day.
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#14 Mar 20 2004 at 9:28 PM Rating: Decent
Good question. Or we can just leave it in the thread. But yeah, we should get 10 of us together, come up with a solid ruleset (probably not as heavily tradeskill dependant?) and then choose a server to start on. Although, given that we'd all be choosing different race/class combos, we should probably go to PoK immediately just for guild creation.
#15 Mar 20 2004 at 9:46 PM Rating: Decent
Two options I'd like to put up for discussion on this are as follows:

1) No twinking. Since it'd be a new server for us all, that'd be no accepting of money/items from other players.

2) No Anniversary items. I started a warrior on Torv last night, and with the Steel Rod, he's levelling -very- fast, due to the sheer damage he's capable of doing. At low levels, these things are very unbalancing, IMO.If we're trying to do things in a fresh manner, these should be some of the things we're willing to forgo in order to make the experience work.

3) No Guild Twinking. See #1, really. Now, if we get started, and people come in later on when we have money to spare, we should probably set up a 'newbie kit' with a handful of appropriate bags (backpacks or tailor kits or something) and maybe 5 plat or so. It's enough to start a level 1 with, easily.

Anyway, these are just ideas.
#16 Mar 21 2004 at 12:05 AM Rating: Decent
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Smiley: yikes ACK!! Life, even virtual life, is hard enough already! I actually played when we didn't have the things that make things easier like spires and PoK stones. I was a Ranger and took a boat everywhere. Smiley: cry I also had a few Druid friends, but I didn't want to be one of those people who took advantage of people who most likely wanted to actually play than serve others. (This was far enough back that their weren't that many porters out there and the few their were charged a lot for the service (40pp meant a lot more then than it does now))

I think it's a cool idea for people who want a good feel for the original game though, and it certainly adds challenge. The trade-skill levels are WAY high though. I think for unlocking the nexus if they are all say 50, that's more than fair and each next step should be say 25 points more in each. Trade-skills are VERY expensive the higher you go and working them all even to 50 is a lot for someone lvl 25 untwinked without bazaar access.

I certainly think it's a cool idea, and these days even starting on a brand new server where people can't transfer, you still wouldn't get the real feel for how it was in the beginning because all the expansions added too many things to make life easier. Also, no more book open to med, N Freeport for buying and selling, hell levels, hybrid exp penalties, death exp loss was halved, so it's hard to make it like the beginning, but your ideas would be cool towards re-enacting the old days. hehe

I honestly like your idea, just think a little tweaking is needed here and there. I certainly wouldn't do it myself because I went through the rough times and am enjoying the changes compared to 40 minute boat rides (and their was only ONE boat back then so if you just missed it, it was a 39 minute wait and 40 minute ride Smiley: banghead). So for me it's like been-there, done-that and taking a step backwards. I do hear a lot of people wishing they played back in the old days. They then added "when doing things meant something". I'm not sure doing anything then really meant so much more, it was just harder. People certainly tended to know their classes though! You never really heard about people who didn't know how to play their class because usually they wouldn't get to the higher lvls. Ahh, how you're making me remember......

Well, bed time for me, gratz on an interesting idea. Certainly adds to the boards compared to seeing so much of the same things coming and going and returning some more. Smiley: clap

Edited, Sun Mar 21 14:17:40 2004 by KerikDaven
#17 Mar 21 2004 at 10:42 AM Rating: Decent
I'm all for that idea. And, to make it even more like before, try installing EQ on another computer with only EQ Classic and maybe Kunark and Velious. That way you would not be at all tempted to enter Nexus, PoK, etc. until you got there and then you would install it. Just an idea, you dont have to accept it, it's just an idea. :)
#18 Mar 21 2004 at 11:55 AM Rating: Decent
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I've got a novel idea! If the game has become completely boring to you, no challenge left, tired of the grind, here's what you can do:

1. Log out of the game

2. Turn off the computer

3. Hop in the car(or on the bike, or the bus, train, whatever works for you)

4. Head to the beach, park, river, local art gallery, zoo, or <insert local point of interest here>

5. Enjoy your day, get some fresh air, have a bit of fun

6. Repeat steps 1-5 whenever everquest gets boring to you

Just an ideaSmiley: smile
#19 Mar 21 2004 at 1:45 PM Rating: Good
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Quote:
I've got a novel idea! If the game has become completely boring to you, no challenge left, tired of the grind, here's what you can do:

1. Log out of the game

2. Turn off the computer

3. Hop in the car(or on the bike, or the bus, train, whatever works for you)

4. Head to the beach, park, river, local art gallery, zoo, or <insert local point of interest here>

5. Enjoy your day, get some fresh air, have a bit of fun

6. Repeat steps 1-5 whenever everquest gets boring to you


So, in other words - to keep myself from getting bored, a should do something different? Which is what I was trying say in my post - Try something different.

Getting out of the house is all well and good. But the underlying fact of the matter isn't changing for some people. Yeah you might relax a little (I for one turn the computer off and do some housework, take the dog for a walk, or go shopping) but when I get back I can quickly go back to being frustrated.

But again, this affects different people in different ways.

See, I think for some people, its not a matter of the game not being challenging - its that many players set their challenge (or goal) to high to start, especially after they have been playing for a while or they are brand new and don't really know the game well.

They aren't thinking "I can't wait to get my new alt to level 10 so he can use Focus Will Discipline" many are thinking "I can't wait to get to level 65 with 300 points of AA and elemental raid gear so I can be really powerful" or "I can't wait till I am level 51 so I can start doing AA".

Now there is nothing wrong with wanting to reach 65 with 300 points of AA or just wanting to be able to do AA - its a matter of not burning yourself out in the process by setting goals that are beyond you - and the best way to do that is to take small chunks at a time.

you see authors suggest this in many self help books regarding getting organized or doing homework done or working on a project.

My whole "challenge" was just a way of breaking the game down into smaller chunks for myself so I have tangible goals to work on.

But for other people - those who have level 65 characters, its a way for them to basically try the game on the non-existent nightmare level that they create for themselves.



#20 Mar 21 2004 at 2:37 PM Rating: Decent
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I can see that Devil, in the old days leveling took long enough that each class had things to look forward to as they leveled. It wasn't uncommon for a person to take a week or more to gain a full level, I know as a Ranger, I was stuck in level 30 for about a MONTH and that wasn't too uncommon. Hell-Levels could kick a lot of people's butts, but Hybrids with the exp penalty were hit especially hard. Worse was the fact that the level AFTER a Hell Level you lost DOUBLE the experience of a normal death.

Those were rough days indeed. As I said though, people REALLY learned to play their classes in those days. You really never heard people complaining that people didn't know how to play their classes in the old days because if they didn't know what they were doing, they wouldn't make the higher levels to begin with!!

People do level too fast these days and a little challenge could be a good thing. Only the better players would even concider doing this. Most people would take the easy way which is exactly why people end up level 51+ without a clue how to properly play their classes. The idea of lower levels MEANING something is an outdated idea, something like this could certainly make people take pride in the little things again though. I'd sooner recommend this be put in as new rules for a special server though. This way you are really playing people who all went through the same thing and things would have greater meaning. Should would be an AWEFUL LOT of trade-skillers though. Smiley: grin PoK wouldn't have any beggars in it either, hmm, idea is really starting to grow on me. Smiley: lol
#21 Mar 21 2004 at 3:41 PM Rating: Decent
Very innovative Devilwind!!

Here are some additional thoughts / locks / ideas.

- For those looking to start a guild, you can have any race/ class combination but all new character to the guild must begin somewhere in Antonica. Start by handing in your items to your intial trainer. The use of porters or books is allowed this one time to transport your character to their new starting point. There would be no newbie armor quests allowed (to keep it even for all races). This would foster teamwork and the guild would have to work much more as a team to over come faction issues, etc. so that items could be sold, trainers could be visited, etc. Works best in conjuction with my next idea.

- Contienent progression. Start in Antonica.
> Can go to Odus once you are level 6 and have visited 5 zones in Antonica.
> Can go to Faydwer once you are level 10 and have visited 10 zones in Antonica and 2 in Odus.
> Can go to Kunark and start LDoNs once you are level 20 and have visited 15 zones in Antonica, 4 in Odus, and 6 zones in Faydwer.
> Can go to Luclin once you are level 20, and have visited 5 Kunark zones.
> Can go to Velious once you are level 35 and have have visited 5 Luclin zones.
> Can go to Ykesha zones once you are level 40 and have visited 2 Velious zones.
> Can only start planes and GoD once you have visited every zone in Antonica, Odus, Faydwer and Kunark (except for Veeshan's peak).
==>A few notes on this idea. Hard? Yeup. Very. Challenging? Very much so. For example, you will have to complete a number of key quests (Seb, Charassis, etc) to even be able to visit the planes. This would over lay very well with a number of other ideas concerning transport, etc. Try doing this as a DE or Iksar for added fun.

Instead of skill level restrictions, make it more "real world".
> You can't progress untill you have made (and perhaps sold) a complete Wu's outfit.
> Need to make a full set of electrum earings, braclets, rings, necklaces. This is kinda lvl related but you can still succeed with out reaching a certain level.
> Make and use 5 different weapons on your character.
> Make and drink 15 different beverages.
> Make and eat 40 different foods.
> Hold a party for 30 people and serve 3 different drinks and 10 different foods for each guest. Provide each guest with some sort of clothing to mark the occasion.
==> You can get super creative with this. I think you can see where I'm going with it.

I'm going to think more about it and perhaps even do this. If I do, I will post my "personal rules".

Edited, Sun Mar 21 15:41:53 2004 by Rundle
#22 Mar 21 2004 at 5:49 PM Rating: Decent
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Quote:
> Can only start planes and GoD once you have visited every zone in Antonica, Odus, Faydwer and Kunark


I'd assume you exclude city zones. I can't see much point in trying to get a High elf into Neriak 3rd gate (Although I could do it) or the like. They seem slightly obsessive objectives if you take them to extreme. However the idea of visiting zones as a way of unlocking more content is a good one.

However having objectives like jewelcrafting is not suited to all classes. The cost to a warrior is disproportionate compared to an enchanter. He is going to spend 4 or 5 times as much getting the same skill. Either that or he will be forced to divert funds into INT/WIS gear which serves no proper purpose for him.

Another major element of the simplification of the game now is buffing. When a level 1 can have Temperance and HoS their gear becomes irrelevant. How would you handle that? Require people to click off buffs above their level? or have unlock points for these too (like when you can visit PoK)

The other thing that would need careful thought is building interdependence. As initially proposed it is a single person thing. If addressed as a guild it would be nice for people to be able to help each other achieve these objectives rather than have each person bumble through alone.


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#23 Mar 21 2004 at 11:57 PM Rating: Decent
Cobra, good points. I posted it a bit in haste and I should have explained some of it a bit better.

All three sections are really independant thoughts. I didn't mean them to be taken as a whole. Now, if some were combined, then that would be fine. But again, they came out of my head as seperate ideas.

The 3rd idea ("real world"), each idea was just me rambling off ideas. Once again, they were not meant to work all together nor were they full thoughts. A warrior could decide to make a full set of banded armor for example while an enchanter could do the jewelry.

I should have also mentioned what I meant by "visit" a zone. I was thinking that you had to visit all zones including the city zones. Now, a city like Neriak, I would not say you had to visit all 3 city zones, one would be fine. But with that said, at level 45 (min for Planes anyway) you should be able to find a group of people willing to do more than just step in the zone and leave. Hunting the guards in Neriak can be a fun thing to do! As for the other zones, it's more than just running through, I was thinking more along the lines of grouping and hunting in that zone. Of course, there can be some issues with faction, but for the most part, there is always something you can kill in each zone regardless of faction. I admit it would need some fine tuning. I presented it here only as a starting point for those who might be interested in my idea.

Like Devilwind, these are idea's that I think I could do myself but I do hope if others do something along these lines that my idea's might help.
#24 Mar 22 2004 at 2:09 AM Rating: Good
Devilwind wrote:


Background
Have you ever felt burnt out from exp. grinding? Have you ever noticed that once you complete your newbie armor quest you feel a sense of accomplishment, only to be feeling empty inside after? Have you ever felt that the best levels are the lowest ones? Have you ever just got bored period?

I know I have.

Lately I have seen a lot of people posting on various forums about how they would like to have played the game as it was or how they think some things ruin the game now, as well as topics about just palying differently, such as the battle cleric post.

All this got me thinking. What about the game is causing me to get bored? Why is it that I sometimes feel like I just want to start over?



Not to just present a contrarian view, I am genuinely puzzled by these statements.

I don't doubt the veracity either, I have witnessed similar thinking in some good friends in game.

I simply don't understand it. In spite of however long it is that I have been playing the game, I can honestly say that I am never bored, always have challenges yet to meet or overcome, countles places yet to explore. In fact if I were to become frustrated in any way it would be due to the almost overwhelming number of things yet to accomplish on my "goals list".

I wonder if part of the issue is because some people place unrealistic timeframes around their objectives - but then - many of these people are the ones who also seem to be perpetually starting new characters. Which seems to be at odds with the thought of advancing in the game quickly.

Prior to LDoN, I think that it was a plausable argument for mid level people to talk about "exp grind" burn out, as for the most part the only pick up group your were likely to find would have been an exp grind. Even guild groups were frequently the same. Post LDoN though, there is a great alternative.

At higher levels I don't think the "exp grind" burn out issue has really been valid since PoP. The PoP quests and trials offer a beautiful alternative, not all of them require raids many are actually one group only events. Maybe the jump from SoL, which probably did emphasis exp grind levelling a bit too much, to PoP was a bit too much for a lot of players to get their mind's around at the time. But now, with LDoN training as a background, I can see no reason at why a bunch of people who get together regularly to do LDoN's wouldn't take a change of pace and go do some PoJ trials and quests together, for example.

The OP comes to the conclusion that players need goals and challenges;

"What does this mean - what do people need? Goals and Challenges. And not just long term ones, they also need short term goals, something to fill the void while your working towards your long term goal."

But I would argue that the game is cram packed full with Goals and Challenges. And has been since Kunark onward.

What about the Howling Stones key? Veeshan's Peak Key?

Various Coldain quests from the Velious era, Shawl and Ring etc.

I really do think that between LDoN points (and the leader table if that sort of thing lights your candle) keys, progressive quests (eg Coldain prayer shawl), PoP trials and progressive quests, and it is becoming clear that there are a few of these in Gates as well, thee is a mind boggling array of challenges and objectives.

Perhaps this is part of the problem, people are having trouble identifying and selecting because of the large number?

The cynic in me is inclined to say that perhaps many people avoid or give up on these because the challenge is too much, take the less challenging path of simply exp grinding to a certain level, then realise how hollow it is and begin complaining about how boring it all is. Having conveniently forgotten the challenges they gave up on in the first place. But as I said that is just the cynic speaking and not meant to be a flame of anyone.

To return to an old hobby horse.

There are two basic human attributes that are at work in all of us to one extent or another, and these play a strong part in all human interaction and endeavour.

Ego and competitiveness.

If there is a weakness in the design of EQ, it is in the way it deals with these two issues. Because, up until recently, these were not well addressed by the game design, the player community instituted its own system. First mostly in the form of "equipment bragging" and then more recently in the form of "level bragging".

Guild reputation and raid success is thrown into the mix as well of course, but at its basic individual level, it the player's ego and competitiveness is satisfied via the equipment he/she can show off and their characters level.

Because these have become the yardstick by which the vast majority of players measure their "self esteem", "community standing relative to their peers" and in general their "success" in the game, many aspects of the game have become severely distorted.

I have no doubt that this aspect of the game does lead to the "hollow feeling" when some one grinds as rapidly as possible to 65 in the mistaken belief that this will bring respect admiration and "success". And I can understand some one in this postition wishing they could start over again. I believe that the game's structure needs to be changed slightly to help people avoid this sort of trap.

As I've said in the past, I think the one thing that EQ lacks is a recognition system that recognises a characters achievements in a way that is not linked to equipment and level. The old class specific armor and epics did this to some extent and were headed in the right direction, the LDoN points table and "no drop" merchant equipment is also a good starting point. I think these ides should be developed further.

I believe the one thing that would eliminate that "hollow feeling", "boring exp grinds" and "the desire to relive the past", would be that by developing your character and adventuring successfully you earned visible recognition in some form. Some form of badge of honor, that displays to everyone who sees you.
#25 Mar 22 2004 at 4:44 AM Rating: Decent
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Iluien:

I think you and Devilwind are basically singing of the same hymnsheet but the difference is that you have always played that way and he is discovering the need only now.

I totally agree with you about the levelling thing.

I am actually having more fun charging round Shadeweaver Thicket at level 10 than playing some higher characters. Concentrating on doing quests etc is better than diving into Paludal and putting up with trains, abuse and idiocy to emerge 10 levels later wondering why you did it.

Having finally got my main to 65 I find that exping is a complete bore (mind you I've thought this for a long time which is why it took me so long). I am happy doing LDoN or interesting/challenging things but HoH?,BoT? perish the thought.

What Devilwind has tried to do is formalise this for people who might otherwise only have the objective of "65 with XXX AAs". There will be people like you and possibly me who don't need that.
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