Darksaber wrote:
I would also like to add that Sk's have agro enhancing spells and deaggro enhancespells for group members ( there hate line)
they can also feed mana and hp. To be honest between the 2 its a Tie they both offer advatages and disadvantages.. Yes pallys can lull pull and giving sk's room they can fein pull snare one mob and fein and will bring one its really how the dynamics are actually played that makes a person either good or bad. But i think between the 2 are tied.
Yes. Which is why if the question was: "Which is more useful in a group", I'd have to say they are both equally usesful. They both bring things to a group. But the question was "Which is better at tanking for a group?". I still have to say paladin. A tank does two things: "Keep agro", and "Don't die" (to put it really simply). Stuns allow a paladin to recover from a situation that would kill a SK outright (in terms of tanking). I can be at 1% health, drop a stun on the mob, then chain a second stun 3 seconds later, and provide upwards of 8-10 seconds for a heal to land (and that's assuming a mob up to level 65. If the mob is under level 61, I can effectively chain stun *forever*, preventing the mob from doing any damage at all to me until my mana runs out). A SK, for all his agro generation and debuffing and lifetapping, will die about 1-2 seconds later in the above situation (long before even a fast patch could land).
Sure. That's an extreme case, but it happens more often then you might think. Healer's not paying attention. Chat lag spikes (preventing health updates until too late). A bad fizzle run. Mistargeting of a spell. I don't think there's a single person on this board (or elsewhere), who's tanked for groups but can say that he's "never" ended out suddenly sitting at a very low health (15% or lower) in a group for one reason or another. A paladin can virtually 100% guarantee he'll recover from that situation, with no particular heroics required of his healers or the rest of the group. No other tanking class can say that. Every other class has to sit there and just hope and pray that the heals land in time to save him. Everything else being equal, that extra bit of saftey net pushes the paladin in the lead for "best group tank".
Oh. And if the healers are really sleeping on the job? We've got that LoH ability too.