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Druidic Mass KitingFollow

#1 Mar 19 2004 at 12:15 AM Rating: Default
Druids:
If you can walk into PoN at level 55, pull the entire stalker camp and about 10 wondering mobs and kill them all without hastle, this is going to be the most repetative garabage you've ever heard before, so get lost :P

I'm all about orginial EQ and PvP. Equipment wasn't so godly, bugs still held up the game, and that Wizard stalking, just waiting for you to pull for the root or you to get low for the nuke all made the game more interesting.
To be frank, I am bitter towards the ease which the game's adopted. It is a mockery to those that had fought in earlier days.
But its just a game, so my bitter ego-strikes asside, I'ld like to talk about a form of mass kiting for Druids.

The idea behind kitting, for me, its a contineous chain of killings, using the nature of fighting multiple creatures at once to your advantage.
(I did come back and play PoP for a while, so my terms should be about PoP era..sorta out of date I guess, but tolerable?)

For Druids, this is comes naturally.
Though "quading" is..something you can do..its..somewhat overly simple and highly inefficient..
if you have to meditate, even when your character is just self-buffed and wearing little or no armor, you need to work on your style (For levels 40+..its quite understandable for the younger levels to be not quite devoloped as of yet)

Personally, I'm all about Specialization: Alteration and Charming.

Buffs:
-SoW/SoE/FoE (in counterespective order of perfence) are vital.
-Your greatest skin- especially PotC/G/9.
-Self-only damageshield/AC spell
-Endures/Resists (I played PvP..more or less vital elsewhere I suppose)

Spells (in order) for memorization:
1: Healing (should heal 1/3 HP or your best if unaviable..quick casts people..no CH/% heals!!)
2: Gate
3: [Open 1]
4: [Open 2]
5: [Open 3]
6: Root
7: Snare
8: Nuke

Use the OPEN's for buffing initially. (PvP, you can NEVER let your gaurd down. The OPEN's are spells that would not always be vital. Even if not on PvP, I'ld keep this as a habit, to keep yourself at the top of your game)
OPEN's are also for teleport spells, evacs, etc.

For hunting, use in your opens:
-Charm
-Feral/Savage Spirit (Savage > Feral)
-Tunare's Glamuor (if you're upper 5x+..whatever lvl it is)

Once ready, run up and snare something.
NEVER USE AoE SNARES/ROOTS. They'll ***** you. Horrid resist checks and durations. Plus they're sloppy.
-Run in circles, taking long stretches when nessicary, til everything is snared. Tunare first, if you're of level and it seems to be needed or is convinent.
-Charm something, and have it smack something else. You'll learn ways to get everything to hate your pet quickly in time. Circle the mob while the charmed smacks something else.
-Feral/Savage Spirit pet from a safe distance. (These spells are relatively short range..keep that in mind. I've found Focus Fast Casts to fit things in rather nicely..that split second difference is a great help when you have 20+ mobs to always keep track of.)
-This is MASS KITING for a reason. Everything will turn and beat your pet. Cast Tunare's or something else quick on your pet to lose charm. Nuke your pet, or charm a new one to kill it. (I hear new rules reduce EXP from kills while you have a pet. Might be best to nuke before charming and repeating if this is true)

That's the basics.
Oh, and the Nevers:
-NEVER forget Heal, Gate, Root, Snare, or Nuke.
-NEVER get too close to the MOB crowd..pets aren't pets forever!

-TRY to NEVER let the MOBs kill your pet before you uncharm- YOU want to kill it!

Eh. I'm just ranting tonight. Peace guys
#2 Mar 19 2004 at 9:07 AM Rating: Decent
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Nice write up there, basically the same thing as bard swarm kiting, just made for a druid.

A couple notes that may help some as well...
Invis will break charm, don't know casting times on druid spells very much, but if invis is faster than dispel, use that.
The charm XP nerf did not hit swarm kiting as hard as it hit charm kiting (charm kiting is using one charmed pet vs another mob, using the pet as a "tank"...keeping it alive and all that). You will be hit with the XP Mod nerf that hit a little while ago though.

Personally, I'm a bit scared of some of the druids on my server using this hehe, but nicely done just the same.
#3 Mar 19 2004 at 9:32 AM Rating: Decent
dispel is better than invis since you can keep the mob targeted.

To invis you need to self target, then picking out the right mob from the mess to finish off would be non-trivial.

Thats just an asumption I make by looking over this strategy and playing with the charms I have as a chanter.

-Syresia
#4 Mar 19 2004 at 9:35 AM Rating: Decent
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True, didn't think about the fact that druids don't get the self only invis that encs and wizzies get (lvl 51 for enc, lvl 55 for wiz) (self only eliminates the need to retarget). In options, there is also that ability to set a toggle between last 2 targets to a key. Can use this to swap between yourself and the mob you're focusing on. Of course, whatever works the best for you will end up being the best :). (Even Hiding will sometimes break charm...though not reliable enough to use in a swarm).
#5 Mar 19 2004 at 12:29 PM Rating: Decent
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Couple of points:

Druids get Self only Invis. - Improved Sup Camo

You can toggle self to mob and back with the tab key or whichever key you mapped to the target switch function.

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#6 Mar 19 2004 at 1:21 PM Rating: Default
I would use innate camo myself, instant and no retargeting required.
This methods sounds.....dangerous?

try it with frogs in plane of storms.
I will log my cleric to rez you.
#7 Mar 19 2004 at 3:56 PM Rating: Good
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just hit "Hide" that will break your charm.
#8 Mar 19 2004 at 5:49 PM Rating: Good
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In any case, there's a ton of ways to break charm, and dispelling the mob you have charmed is probably the *worst* one. In this particular case, the reason is kinda obvious. The saftey net to druid charm kiting is snare. Um... Dispell can be somewhat random sometimes about what it blows away. You can't be positive that the first spell that gets dispelled is the charm, and you can't be sure that when charm does dispell, that you haven't toasted the snare on the mob as well. Nothing worse then losing control of your kite because you're not quite far enough away to nuke down your now unsnared ex-pet.

Just use invis, or hide. That's much better at breaking charm and only charm on a mob. Everything else is pretty much just basic tactics.
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