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It's a game Right?Follow

#27 Mar 18 2004 at 11:58 AM Rating: Decent
Iluien the Silent wrote:
[quote=WarriorJoe]

EQ is a team game. There is a difference. Yes there is a strong social aspect that most of us enjoy, but the essence of the game is that it is a team game. With the same meaning and inferences as a "team sport".

Edited, Wed Mar 17 22:14:28 2004 by Iluien


Perfect analogy. Think of your group as a basketball team. Your playing and the game is heated and all of the sudden your center decides to play point guard. He can do it...not nearly as good as the point guard though. By him being out there you give up your strength in the middle and you risk losing the ball because of the reduced skill at the position. You tell him, go back and play your position and he says "It is boring setting up under the basket and posting players up, I want to drive the lane and dish passes off the dribble" what do you do? Do you say, "Ok, go ahead, you deserve the right to use a different play-style, who am I to tell you otherwise, after all it is only a game. Have fun, I will play center now." No, you bench him and bring in your backup center until he gets over his desire...and if he does not, you vow not to pick him for your team anymore.

Grouping is teaming and every member of the team has a role. If you can pick up the slack somewhere, that is great, but it should not jeopardize your team's effort. And if your team is uncomfortable with you trying your different playstyles that are outside of what they expect from you, then stop and respect the team's wishes or find a team that wants your playstyle.
#28 Mar 18 2004 at 4:32 PM Rating: Decent
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710 posts
Quote:
To me it is more effectnt to melee while i canny, since i just might get that big blast to proc of my orb.


ACK - don't do that!!

As mentioned earlier, canni-dancing is the best way to regan mana, with a couple of exceptions:

First canni-dancing works on the principle that every 6 sec of sitting down you regain HP & Mana, regardless if you sat down the full 6 seconds. In theory, if your good enough, you can stand up, cast canni to get some mana, then sit down in time to get the mana boost, thus maximizing your mana/hp regain. If your staning up fighting, your loosing out on the normal hp and mana regen for your character.

One exception to this may be right after you cast a slow. If there are a lot of mobs, or the combat is still early, you may consider casting canni once or twice before sitting down to avoid getting aggro right away from the sitting down (since slow tends to make mobs mad) - this depends on your group and how quickly the tanks grab and hold aggro.

Now if your at full mana, and you ask your group (or tell your group, however you want to put it) that you would like to melee (usally cause you want to keep your combat skills up) and that you'll sit back and med once your mana starts going down, they should have no problem with this. Especially if your trying to clear an LDON after you finish your goal, you've already acheived your main goal, so it should be a little more relaxed. Similar to this if your doing something like PC at lower levels - its pretty fast,but you have breaks for mana, there's no reason you can't melee sometimes to get skill ups.

#29 Mar 18 2004 at 8:15 PM Rating: Default
I can say personally that the game is meant to be fun, and when people start getting upset because they got trained or because the cleric missed a heal, or the warrior lost aggro, they lose sight of the enjoyment of the game.

I grouped with my bro and his RL friend from lvl 1 to lvl 50. I then met an uber player in an uber guild. He was like you should level with these type people in these zones. I took his advice and made 65 within 10 days of talking to him. Yes, I was 65 with so many AAs and decetn equipment BUT I started to play less and less. The game got boring, and it wasn't any fun.

EQ is meant to be fun- its not supposed to feel like work. Leveling is great, and its the main goal. But why invest 23 days of your life (or more) working to be the best, when it is just a game- meant to be FUN :) That means goofing around, messing up from time to time, and meeting other people.


Just my opinion :)
#30 Mar 18 2004 at 8:21 PM Rating: Default
I can say personally that the game is meant to be fun, and when people start getting upset because they got trained or because the cleric missed a heal, or the warrior lost aggro, they lose sight of the enjoyment of the game.

I grouped with my bro and his RL friend from lvl 1 to lvl 50. I then met an uber player in an uber guild. He was like you should level with these type people in these zones. I took his advice and made 65 within 10 days of talking to him. Yes, I was 65 with so many AAs and decetn equipment BUT I started to play less and less. The game got boring, and it wasn't any fun.

EQ is meant to be fun- its not supposed to feel like work. Leveling is great, and its the main goal. But why invest 23 days of your life (or more) working to be the best, when it is just a game- meant to be FUN :) That means goofing around, messing up from time to time, and meeting other people.


Just my opinion :)
#31 Mar 18 2004 at 11:23 PM Rating: Decent
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531 posts
Iluien the Silent really said what I wanted to.

EQ is a TEAM game. In any team you need to count on your team members doing their parts to succeed. To most people success is fun. EQ is a game, but a game of SKILL. Skill in doing your job, and more to the point knowing your job. I primarily play an Enchanter and more often then not it's my job to control and direct groups. In any good group, SOMEONE should be leading and giving direction. Once someone has taken the role of group leader, it's your job as a groupmate to do your part, otherwise bad things happen.

A good example is in a LDoN mission we were fighting a named mob which had a pet(I believe it was an SK). I said a number of times to ignore the pet as I'll mez it and to stay on the named! Two of the 3 melee fighters kept on the pet while the MT was taking MASSIVE damage and the healer was losing mana quickly from all the heals. The added DPS of the other two fighters would have made a huge difference in how quickly the named mob died and a lot less damage would have needed to be healed. Luckily we survived but the melee's who weren't listening were all pissed off that I was telling them what to do and telling me to chill out cause it was just a game. That's such a cop-out.

I responded by saying that, Yes, it's just a game, but in a group people are depending on us to do our jobs and when I don't do what I'm supposed to I'm ruining other people's fun. I take my role in a group very seriously.

The higher level you get, the more important it is to know your class and your job in a group. I think LDoN is good in the way that it puts people on a timer and pushes them to work harder, and learn to be a more effective group.

Joe writing...
Quote:
In the end EQ is not a skill game. It is a game based on time. the more time you spend the more powerfull you become. Some may gain experance faster, but this has more to do with the group they are in and the zone the group is in than the skill of the players in the group.


Only shows how little you actually know. It's ALL about skill and the people in the group.

Edited, Thu Mar 18 23:27:11 2004 by KerikDaven
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