WarriorJoe wrote:
2. For the most part EQ is a social game, and in the long run you will get further faster if you learn how to be a good group member and not try an inpose your concept on how the game should be played on others.
Well, no. This is not correct.
EQ is a team game. There is a difference. Yes there is a strong social aspect that most of us enjoy, but the essence of the game is that it is a team game. With the same meaning and inferences as a "team sport".
Because of this there is a major inconsistency in what you say.
"learn how to be a good group member" = learn how to be a good team member. No doubt about it.
But to then say "not try and in(m)pose your concept on (of) how the game should be played on others".
In every "team" based activity or sport there is inherently a team objective.
(There would usually be a team leadership structure and a team strategy as well, but these can be informal and implied or formally directed and is a whole other can of worms).
So even at the most basic level, where several individuals join together to form a group/team with the objective of doing/ahieving "something", there will be a role that needs to be carried out by each team member. (Whether formally defined and dictated by the team leadership, or by accepted convention).
If as a team/group memeber, you step outside the defined/accepted role for your character, you are potentially being counter productive to the group effort.
In any team sport/game/activity, what is important is the success or failure of the team, not the individuals within the team. And the greatest satisfaction for the individual group members comes when the group/team is at its most successful.
So, even if by stepping outside your group/team role you really do deliver increased performance as an individual, but by stepping out of your role in this manner you disrupt the team cohesion, you are being counter productive.
Look at this way, using a very simplified analogy. Suppose you are a super quarterback, capable of throwing the ball from one end of the field to the other in a flash and with pin point accuracy. What would be the point of constantly throwing the ball 15 feet in front of your reciever and then complaining that your reciever runs too slow, each time your pass is missed?
Sure you demonstrate how terrific you are at throwing the ball, but you wouldn't stay a member of the team for long would you?
OK, we all know that there is a vast difference between playing with pick up groups and a regular group of friends. We also know that sometimes, what has become the "agreed convention" is not the best way of doing things. But to use the example at hand, if the widely held convention is that in groups Clerics med and heal and do not melee, when a Cleric joins a group he/she knows what role is expected of him/her. Step outside that role and you are disrupting the group effort.
Certainly, at the time of joining the group you can try to negotiate a different role for yourself, but to spring it on the team with out warning places you in the wrong and invites criticism.
Edited, Wed Mar 17 22:14:28 2004 by Iluien