Ok so first of all i play a cleric as my main, though i have a few alts. To me battle cleric doesn't mean you don't heal/buff/rez your group, it means that you fulfill your role as primary healer while adding dps if its feasible in the situation. A truely effective battle cleric knows when it's ok to melee/nuke and when it is not. Post 56 we get this wonderful line of proccing hammers. Being level 62, having an even better proccing hammer, and tanks that are usually decent since i'm in a pretty big guild, i've found in planar zones especially i can melee (from behind to avoid riposte dmg of course) and heal at the same time. Clerics get two very useful lines of spells to make meleeing a bit more viable for us, yaulp with mana regen which i don't believe paladins get, and the blessed armor of the risen line of spells which is a self only mana regen buff. In most situations i summon my hammer, yaulp, assist and melee my happy little butt off until my groups hp needs tending to, whereupon i move back, heal, and then jump back into melee if i'm good on mana. Doing this i rarely go below 80m, and i can throw in a few of my 1100 pt nukes too. The mobs die faster, and the group isn't in peril b/c of my melee/nuking. I know there is alot of bias against battle clerics mainly because there are some "battle clerics" who represent that melee should be their primary role and healing their second. The truth is a clerics primary role is healing, but it shouldn't be limited to just that. A perfect example of what i mean is the shaman, a class that is well loved for their slows. However, shammies can do alot more then slow, just like every class is really equipped to handle a bit more then thier primary role. Clerics are a diverse class, my dps with haste perhaps matches that of a paladin along with a few well placed nukes. There are a million things clerics are capable of: i've got heals over time, fast heals, cheals, hp buffs, ac buffs, spell haste buffs, death pact type buffs, the hammer pet for more dps, the summoned hammer, mana regen self buffs, DD nukes, Stuns and stuns with DD, AOE nukes and AOE stuns, root, undead dots, summoned nukes, undead nukes, fear spells, pacify, invulnerability, ITU, blind, cures, etc etc etc.
Point being I don't feel that i should have to announce to a group from the beggining that i will be using my resources to the best of my ability. I've had a few enchanters and shamans balk when i request haste, but usually as soon as i begin to melee and they see that i'm not neglecting the hp bars, they relent and haste me. I feel that every class when the situation calls for it should call on all their resources and not just their usual tasks. I've seen enchanters pull, rogues tank, so what is so wrong about a cleric meleeing?
Do what the situation calls for. There is no need to announce that ahead of time, or apologize for it, or generalize about "battle clerics". The clerics who let you die and didn't rez, who refused to buff, who melee'd constantly even when they were complaining they were OOM were not a representative of battle clerics as a whole. They were just BAD clerics. Being a battle cleric does not mean that you are automatically a bad cleric. There are bad clerics of every type, bad members of every class. I'm sorry you had the misfortune to run into these people.
/steps off the soapbox.
/tucks it into her bag and walks away
~Baroness Lethi Sha'lin~
62 high elf cleric of tunare
lanys t'val server