1: Blindness(-1)
2: Decrease ATK by 5
Mana: 12 Target Type: Single
Casting Time: 1.50 Duration: 2 ticks
Recast Time: 3 Resist: Magic (0)
Fizzle Time: 2.25 Range to target: 200
Cease 15 mana, Casting Time: 1.50
Desist 25 Mana, Casting Time: 1.75
Root 30 Mana, Casting Time: 2.00
just to have them all here.
Patrician, you are right, the ATK decrease is not significant. but, when soloing this is almost a must. this one is in slot 2 since. right, am only lvl 32 and am surely not as experienced as you are, but I do solo quite a bit (in order to keep my weapon skills maxed - which I am not able to do in a group) and as an escape spell it is well worth the 12 mana... escape spell as e.g. root too.
Quote:
If for some reason everyone gets out of melee range while fighting, the mob will run off blindly, with a big risk of creating a nasty train. Because of this, it is inadvisable to use flash of light for aggro, especially when you have low mana stuns which have the added benefit of interrupting casters.
scenario: you are getting low on health? LoH is not up yet? mob is beating you for good? cast FoL, move away from mob and run. you got 12 seconds until the mob starts running after you.
of course, using this spell when in a group is not a good thing (trains, yes, you are right). but, as it saved my butt (even last night, when soloing in split paw), I don't think it is a useless spell as you put it.
pro:
duration 2 ticks (longer than any stun)
fast recast in case it fizzles
only 12 mana
only 1,5 sec cast time (same as Cease, but after casting cease you are not able to run far without SOW...)
please correct me if I am wrong, am always open to suggestions.
PS: for interrupting casters and gaining aggro, stuns are much much better than FoL, of course.