Quote:
Clerics are the best healers, I prefer having a cleric but would take a Druid at a pinch and a shammy if i am despirate. If anyone is offended by my conclusion please feel free to post and PROVE my conclusion wrong.
Note to Devilwind i agree shammies should be included but i forgot to add it to the title my bad and good post
Your also much higher levels - I would like people to know that at most levels (post 50) that a shaman would be as effective as a druid if a cleric was not available (gotta defend my class).
Quote:
The reason i said to keep Haste/Slow etc out of it is because that what i want the shammy in my group doing while the cleric does the healing thing.
This I completely agree with - in a perfect world, my ideal group is:
1. Main Tank (Pally/SK/Warrior)
2. DPS/assist (ranger/rogue)
3. Crowd Control (Enchanter/Bard)
4. Main Heal (Cleric)
5. Debuffer/Buffer (myself)
6. Additional DPS (usually try to fill with something like a Necro or Mage - who adds pet and magic).
However, I rarely get into the perfect group. In fact it seems (on stromm at least) that clerics my level are rare. So many times I do have to main heal.
side note: As a result I have started a new dwarven cleric (go battle cleric!).
Up until I was able to get Kei - I hated having to buff, debuff, and heal. But it is possible.
after my last post I started working with the numbers a bit - and I wanted to add something, even if it hurts my argument
And for any newer players who are reading this, this is also for you.
At level 39 a shaman has a slow spell that slows a mob by 49%.
If in a given battle, Mob A consistently attacked and hit for 75 damage a hit - and hit 20 times before it died.
Its damage potential is 1500 damage (75 x 20 = 1500).
A cleric would have to heal that (most likely with Superior healing) - a total of about 3 castings for a total of 750 mana.
A shaman on the other hand would start by slowing the mob down - which means that it would hit about 1/2 as many times - for a total of 750 damage (75 x 10 = 750).
To do this the shaman would have to cast Togor's insects (150 mana) and about 2 castings of greater healing (300 mana) for a total of 650 mana. The player is still short 150 hp though.
So in this situation the shaman is in the hole if he's to heal to 100% (which I rarely do as a shaman) - and the cleric is a little more effective - however I don't feel in that case the shaman did a "bad" job.
Now lets take mob B, he hits much harder, but is a little slower. He hits for 250 damage, and hits 10 times.
Damage potential = 2500 (250 x 10)
The cleric will need to heal 2,500 hp - again assuming about 250 mana a cast = about 4 castings = 1,000 mana.
The shaman slows (150) mana, and reduces the damage to 1,250. Which needs to be healed for 150 mana per 300 pts (4 castings) = 750 mana
In this situation - the shaman took 250 less mana to heal all but 50 pts of damage. So I will say that he was a little more mana effective.
BUT, and this is a big but, Togors + Direct Heals = Very angry mob. And as shamans can't wear plate, and don't have spells quite as good as temp. This could easily be bad for the shaman. and since Shamans have traditionally a lower wis then clerics, they will have a smaller mana pool to heal up after. And you can't canni without HP.
So it will depend on the damage the mob does and the speed of its attacks, followed by how the group holds aggro.
Not that anyone's insane enough to sit here and do the math...