A DW helm is probably the most important piece of soloing gear for a paladin between 45th and 55th level (at which point it becomes less useful).
Toasticle wrote:
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and a paladin with a deepwater helm can solo without having to med.
Uh-huh.
A 100ish point buff means you don't have to med? Let's look at this for a sec, shall we?
Yes. Lets...
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Instead of medding, you cast daring and cancel it over and over, gaining 100 health each time. The deepwater helm has a casting time of 10 seconds, so lets say 12 seconds total counting lag and mouse clicking. Say you need to heal 800 damage, so for for the next minute and a half you stand still and click your helm and cancel the buff over and over.
Ok. You're right. Except for one major misconceptions. HP buffs like the courage line (of which daring is a part), work in two ways. If you don't have the buff up yet, it increases your max by a set amount, and increases your current by that same amount. If you already have the buff up, it just increases your current by that amount. Thus, it behaves exactly like a free heal spell. You don't click the old one off each time. If you did, it wouldn't actually ever gain you anything. You just keep recasting it.
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Player #2 who has to "med" casts
Etherial Cleansing, sits down for 40 seconds or so to gain mana while it heals him, repeats again, has to sit a whole minute to get back the total of 300 mana he spent.
Eh? Sitting regen of a 50ish character (the average for the range this item is ideal for), is about 15 per tick. That means 20 tics, or 2 minutes to recover the mana spent for 2 castings of ethereal cleansing.
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Player #2 has healed the same amount of damage in the same period of time. The fact that he sat to "med" and you clicked buffs on and off is meaningless, you both had a minute and a half of downtime.
Yes and no. Daring "heals" 130hp per cast, thus it will take 7 casts to recover 800hp (more then 800 actually... 910). That's 14 ticks, a savings of 30% time.
Um... But wait! That's not all. Since it has a 10 second cast, you can time it easily to go off between 2 ticks (allowing you to get that second tick by sitting and medding, even without a mount). Thus, during that time you healed 910hp (14 ticks), you cast daring 7 times and got 7 meds in. That means you didn't just break even on mana, you gained 7*15=105 mana (a third of what you would have spent healing yourself with Ethereal Cleansing).
This allows you to use stuns and such during the fight (up to 100ish mana worth in that case), which will further reduce the amount of damage you take (and increase your kill rate).
Even without accounting for the mana recovery benefit, you've increased your solo kill rate by 30% just by using the helm. Think about it...
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But if you want to go blow 2k plat to do it, more power to ya. You are the ideal bazaar customer :)
Normally, I'd agree that there's lots of overpriced junk in the bazaar. This is not one of them though. The DW helm is probably the single most useful piece of gear a paladin can buy. When you look at it in terms of sustainable heal rate, it's huge:
Rate of heal with DW helm: 10.833 hp/sec
Rate of heal with Eth Cleansing: 6.666 hp/sec
That's ignoring that you'll gain mana using the DW helm and only stay even at that rate with Eth Cleansing. You could effectively decrease that heal rate by about 30% again if you want to recover the same mana you did with the DW helm (effectively adding half again to the number of ticks you have to recover to get the same mana). But I'll leave the extra medding numbers off for now.
Let's look at some more levels:
Light of Life: 2.5 hp/sec (fast cast)
Superior Healing: 5.830 hp/sec
Celestial Cleansing: 7.777 hp/sec
Touch of Nife: 6.250 hp/sec
Light of Nife: 5.312 hp/sec (fast cast)
Supernal Cleansing: 7.500 hp/sec (surprising actually...)
Um. Note that not a single spell paladins ever get will give them a heal rate faster then using the DW helm. And that's without accounting for the mana gain that you'll get using the DW helm versus medding back mana from casting spells. Accounting for the mana gain from DW helm we could simply multiple the heal rate by .66 to get a good approximation. This would mean that the best heal rate a paladin gets (Celestial Cleansing) comes out to 5.179.
Um... that makes healing with the DW helm more effective on a paladin (not using KEI), then a paladin with KEI (double mana regen rate) using self heals.
In otherwords, your argument is completely and totally false. The DW helm is clearly the most useful piece of gear a paladin can buy.
The reason higher level paladins stop using it has nothing to do with soloing rates. It's simply that it gets harder and harder to find anything worth soloing at those levels, and the extra AC/HP from the higher level buffs aren't worth losing just to increase that solo rate (which sucks past about 55 anyway). In a perfect world, where I know that I wont have to deal with anything but a specific set of mobs, and I know that I can solo them without requiring self heals during the fight using only daring as my HP/AC buff, then I'd still use the thing to solo at level 65. I don't, simply because that doesn't happen very often anymore...
But if I were in that situation, it would still be the most efficient way for me to self heal there is.