Falconi wrote:
all these arguments about being able to take whatever mobs you can keep cleared are very nice , but it's not what this guy was doing
"The Paladin's group started out with one camp in BoT, then proceeded to walk all over other people's camps...starting from SB, moving to SM, ST, back down and taking North as well. I will admit they had a massive amount of DPS and were killing very quickly, but all of these areas were camped"
enough said . he was stealing from other peoples camps , and if the gm's won't do anything then at least he'd go on my 'never lift a finger for this jerk' list .
Hmmm... well. I've been reading this forum long enough that I never take just one side of the story and assume that's all there is to it. Were you there? Then you don't really know what was happening. At what point in the midst of this "drama", did the OP arrive? He doesn't say. Did he actually witness this group come in and hem in on other people's camps? Or did he just assume it from the fact that there were arguments about the camps?
This is telling (and follows right after the bit you quoted):
Quote:
During camp checks, the paladin called "South Loop - Sb,SM,ST". Someone commented that there was no such thing...he said "Camps are player created, oh look, I'm a player, I created a camp". While I recognize that officially there are no camps, by common usage there are, and it's common courtesy to take only one.
See the problem I have here is one of order. Was this group there first, claimed that entire set of "camps", but others refused to recognize their claim? How many folks feel obligated to inflict their idea of "common courtesy to take only one" on others who don't feel the same way? I can easily see how this same situation could come about with a very different backstory:
Paladins group arrives in BoT. They find that Sb, SM, and ST are all open. They begin killing all three areas in a cycle. After awile, other groups trickle in. They do a camp check, but argue that the paladin's group "can't claim more then one camp". They then show up at a camp they want, see that the paladin's group isn't there, sit their butts down and wait for respawns. By the time the respawns start occuring, the paladin's group is back and a fight over spawns begins.
Alternatively, some folks may not have bothered to do a camp check. They just see a "camp" that's not occupied and squat there. Same situation applies, but now you've got two groups claiming the same mobs with each feeling that they have the "right" to them.
Remember, you're only hearing one side of the story in the OP. Usually when folks post stuff they have a vested interest in convincing people that their side is the right side. I tend to assume that half the details are left out or just outright wrong in a post like this and always try to present the alternatives.
Does that mean what I'm talking about happened? Nope. I have no idea. I'm just pointing out that making assumptions about who's got what camp based on hearsay is kinda silly. This is why I just have a general rule that if a mob is cleared, someone killed the last spawn. Whether they are currently at the spawn location or not is irrelevant. What matters is whether they return when the mob respawns. If they do, then it's their mob. It's really that simple. If everyone followed that rule, 99% of all camp arguments would cease. Group that is currently keeping a spawn killed has right to the next spawn. It's just not that complicated.
It's when people come up with artificial boundaries on camps, and rules about camps that problems occur. "They have to be sitting in the same room as the spawn". "They have to return within a set amount of time" (only time that should matter is the respawn on the mobs). "They only get one of what I consider a camp regardless of what they can actually kill". All of those are artificial rules that people make up. You'd think such rules would prevent arguments, but they don't. I've actually seen more camp disputes occur because someone insists on certain "rules" rather then just following common sense.
The Veksar example is a perfect one. I've seen this a thousand times as well. People get it in their head's that particular sets of mobs are single camps and that a group can only claim one. They'll try to use that to get what they want even when there are tons of other places to go. As I said above, I've very rarely seen groups actually just arrive and start pulling mobs that you're already killing. I have many many many times seen people try to take mobs my group is already killing because they think that we should share with them. It's ludicrous given the vast numbers of potential camps in the game today. Back when the only two places for 40+ people to camp was SolB and LGuk, this kind of parcelling of areas was pretty much impossible to avoid. Today? There's just no reason for it. Every single group online at any given time has plenty of room to kill every mob they possibly can without interferrence from another group. The mere fact that two groups are arguing about spawns is evidence enough that there are more groups there then the spawn rate can support. Someone needs to move.