Couple quick points (to reinforce what others have said). Root is just one of those spells you should always have memmed. It just is...
Using DA the way you are suggesting wont work. The instant you cast DA, the mobs will go after *anyone* with agro. There is no sense in casting DA and then "covering" the others as they run. If you cast DA on yourself in an LDoN, it should be for one of two reasons:
1. You seriously over agroed. This will allow your tank to regain agro without a risk that you'll get smeared in the process.
2. You guys are wiping, and you cast DA and run like heck towards the zoneline. There is zero sense in staying back and covering anything. First off, the mobs will ignore you, so they'll chase everyone else whether you stay back or not. Second, if we're running away anyway, you may as well survive, right? I do have a problem with folks running away or gating at the first sign of trouble. However, that does not mean that everyone should throw their lives away for absolutely nothing. If the call to run comes in, and you have DA. Cast it and run like the ******** It's not like you're helping anything by not running...
I noticed this in your OP, and really really really want to comment on this (as a puller/tank).
Leiany wrote:
b)If a mob close-engages/nukes-from-afar one of the casters and the tanks are already busy I will engage/stun this mob.
There's a trick to pulling casters. I'm going to tell it to you. I want everyone who reads this to use it (if you pull), or remember it so you can tell it to your puller if he doesn't already know how to do this.
NPC casters have to follow LoS rules (line of sight). However, LoS is only checked when they first start casting (NPC cheat to make up for their lack of real intelligence and prevent player exploits). If you are in LoS, a caster will often choose to cast on you instead of running up to attack (in fact, almost always will). This makes casters a real pita to pull.
However, if the caster does not have LoS with you, he will *always* run towards you at least until he gets to LoS. You can use this to your advantage. When you agro the caster, do not just stand there on the other side of the room, or through the open doorway and wait for him to come to you. Run back and around a corner. The mob will always move to the corner to get you. With a bit of intelligence, you can position the mob exactly where you want it, caster or not.
Imagine this situation. You're a paladin and you're pulling. You see a room with 5 mobs in it. One is a healer. You decide you want to pull the healer first because your group is in the next room, and if you don't, the healer will heal the mobs as you kill them. So, you paci the other four and tag the healer with a spell (or anything in this case). If you just stand there, the caster will cast on you for quite some time. Possibly longer then your paci lasts. End result is 4 mobs on your group, and a caster that's still standing there nuking you and healing your mobs.
That's how *not* to do it.
What you should do is pull the room as above, but drop a stun on the caster. Then run back around a corner such that the healer's closest LoS to you puts it out of social agro range with any mob in the room (that's important!). The stun will give you enough time to do this before the mob gets a single spell off. Once it runs up to you, you start tagging it and the fight commences. You've successfuly singled pulled a caster out of a room, with no adds, no wasted time, and no spells dropped on you along the way.
Second note to this. Lots of folks in LDoN love to move up really close to where you are pulling. In fact, many will insist on moving the group into the room you are pulling from once a corner is cleared or something. I understand the desire to do this. It gives the appearance of moving faster. However, it *really* screws up the puller when he's pulling a caster.
If our group is in a corner of a room (or hanging out in a doorway), and on the other side of the room is a group of mobs with a caster in it, I have no corner between me and the group to pull the caster around to prevent it from nuking me to death before finally moving (and probably agroing other mobs as well). Even if the caster is the last mob in the room, this is a pain in the butt. Always let your puller tell you when to move up, and always be aware that leaving some extra space between where the puller is pulling from and where he's pulling to is a good thing. The extra 3 seconds it takes to run around a corner and back into a room to pull is vastly better then the time wasted on extra heals due to nukes, or recasting buffs due to dispells (I hate getting KEI dispelled because of this!), and the time wasted waiting for that mob to finally run over into melee range.
It is *not* faster to try to fight as close to the spawn locations of the mobs as possible. If you think it is, then think again. You're actually making the puller's job harder by being that close, not easier. If you're the puller, always try to have a corner that's out of agro range of anything between the room you are pulling from and the room you are pulling to. It will make your life 100% easier...