This has been stressed before but since I am about to enter LDoN next WE with my 20th lvl cleric and Iwant some honest opinions on how I plan to play her:
1. I stay out of combat and heal (as PH I suppose)
2. If no one else is able to I do my lame pacify prior to pulling
3. I give the group tells for 1/2 1/4 and OOM - also giving the number of HP I can still heal (figured the amount roughly out)
4. If OOM I will meditate except for 2 occacions:
a)If there are too much blue (yellow makes no sense) mobs to handle for the MT I will tank (My AC and HP are just mediocre for 20 but I have my 1HB maxed out)
b)If a mob close-engages/nukes-from-afar one of the casters and the tanks are already busy I will engage/stun this mob.
5. I will not memorize Gate but instead the spell that gives me invulnerability for 18 secs because this could also prove usefull in corpse recovery (be it my own or somone else's) if a rez is not available.
One thing I am VERY unsure of is chain stunning caster mobs that are nuking the already engaged tanks from a distance. My experience so far is that they will choose me as a target sooner or later but not come into attack range.
Another thing I am not sure of is how far I should use mana on buffs for the tanks and myself (as a reserve-tank) during the adventure. Giving every mellee 1-2 buffs will drain my manapool completely and force me to med for 3-4 min in the middle of the adventure.
Any hints, tips or corrections will be appreciated.
Edited, Tue Mar 9 04:36:22 2004 by Leiany