We all know computer games are run by numbers, and EQ is no exception. So, the easiest way to explain this is with numbers. The mobs hate list is arranged by numbers, highest on top. Virtually everything you do generates hate (some things lower hate, like rangers jolt spell, feign death, etc). When you get a successful taunt, you raise your hate to the person you taunt it off of +1. That means, hypothetically, the wizzy has 600 hate from the mob by nuking, you taunt successfully, you have 601. Of course, by swinging your weapon while doing this, you're generating even more hate, stun, more, so on and so on. The key is taunting that mob before he does too much damage to your friend, and that can be tough with those 55+ mobs for the exact reason Bluie stated. They tend to swing FAST. If it's timed right, they could conceivably kill your friend in 2-3 rounds, which equates probably to less then 10 seconds. Not good if your taunt fails. That's why slowers are so important in the end game. It doesn't even have to be a shaman or enchanter. It could be a beast lord, or a bard. I don't know what named mobs you're hunting in Droga, but I know Droga can be tough. My 57 ranger, a 65 bard, 64 druid and 62 cleric were in there and we were having a rough time once in a while. The mobs really like to aggro on you if you sit and mounts can't be used in there. We were pretty deep though, so go ahead and give it a try. Good luck