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Race/Class suggestionsFollow

#1 Mar 02 2004 at 6:51 PM Rating: Decent
40 posts
Hey, My copy of the Trilogy, SoL, and RoK comes about Thurs to Fri. I know next to nothing about EQ, but am not unfamilliar with the MMORPG gametype. I guess I should start thinking about a Race and Class. Any suggestions? I think a Druid would be cool, but the thought of only being able to use a wooden weapon is just, eh. Beastlord is really striking my fancy, but how are they without a pet and such? Anyway, any help would be greatly appreciated. Thanks.
#2 Mar 02 2004 at 7:11 PM Rating: Good
Play whatever strikes your fancy. Chances are you'll make several characters before one clicks with you.

Tweelis is my main but was not my first character. If I remember correctly he was probably my 8th or 9th character, something like that.

All races have bonuses and penalties just as certain classes do as well. As much as it pains me to say this, eq.crgaming.com still has a fairly decent rundown of race and class descriptions. Granted it's outdated but the general idea is still there.

Have fun.
#3 Mar 02 2004 at 7:39 PM Rating: Good
I recommend to start with either Beastlord, Ranger, or Pally. Beastlord without a beast, you will never be playing without your pet(unless he just got killed). These classes are good beginner classes, you will melee for the first 8 levels, then you get some spells so by the time you hit about level 20 you will have a good feel for the game... Then you could start a different class once you have some knowledge.

Druid, wooden weapon????? I think you are misinformed. Druids are not a melee class, after about level 10, 99% of the time it won't matter what weapon you are carrying.

Go to casters realm and read the creation guide for each class this will point you in the right direction... I don't agree with every single thing that is said there, but it does give you a feel for all the classes.
#4 Mar 02 2004 at 8:01 PM Rating: Decent
40 posts
Ah, thanks. I read all of the class creation documents, and I think it might be fun to have a Druid. Beastlord is awesome, but only leather? Bleh, this would surely seem to make things twice as hard. Paladin would be cool too. My bad about the Druid, maybe he meant they can't use swords? I don't remember.. Hmm, well, I'll read up some more. Thanks for the link!
#5 Mar 02 2004 at 8:54 PM Rating: Decent
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3,212 posts
Play a halfling druid. Most folks dont care for them and you can always say its your first character and then they may feel sorry for you and give you nice items. Be sure to make it female.
#6 Mar 02 2004 at 9:37 PM Rating: Good
Druid actually is a very solid choice for a first character. Druids can teleport, farm(make money), and solo very well. Just don't be an halfling, halflings bite, go for the wood elf. Wood elves will give you good starting zone too.
#7 Mar 02 2004 at 10:33 PM Rating: Decent
I think you can choose two ways. One is go for the class you like example:I love necromancers, Wizards, Chanters, and Mages I'm an all out pure caster guy. Or the secon way is make a good solid main that can make you alot of money so your alt characters have it easier like the Chanter at 63 you get KEI which is THE money making source in EQ I think.
#8 Mar 03 2004 at 4:47 PM Rating: Decent
It honestly depends on your personal nature and whether or not you want to solo or group more. If you want to almost always have a group and wear neat-o plate armor - go with a cleric. After lvl 10 you will always need to group and you will always be one of the most desired classes in the game. If you are looking to solo more but still be desireable - almost anything non-pure melee can work. Beastlords, shamen, druid, ranger, bard - all excellent choices. Pure casters also rock for soloing abilities, although they do better in group settings.

So it really depends on your own personality. What do you want to do? Heal and support a group or be on the fore-front with damage and/or aggro? Figure that out and then you can play 'process of elminiation' until you end up with one or 3 to choose from.

I went with druid simply for ease of porting movement and sow and root and snare and DoT spells - but that was before PoP came out. Now at lvl 65 I can act as main healer in almost any setting with a group and still solo if I choose to. Playing around with alts I still heavily favor any class that can solo and heal themselves as IMO they are easier to solo with. A pure caster (other than maybe necros) will have a difficult time soloing with down time. But these are my views and mine alone. Smiley: smile

Be aware that druids are seen as the dirt of the priest classes as they dont heal nearly half as well as clerics until the high levels, and their buffs arent even close to shamen buffs. There are also an enormous amount of people playing druids who dont know anything about how to play their class well as it is such an easy class to play (difficult to perfect), and they give those of us who are excellent players a bad rep. Forewarned is forearmed... Smiley: wink

Good luck in whatever you choose tho.
#9 Mar 03 2004 at 5:02 PM Rating: Good
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8,619 posts
I honestly feel he class best for learning EQ is a Wood elf Ranger, you get good melee skills, get to learn about extra attacks <kick>, other skills <forage>, and you have the best skill in the game at low level in Tracking. So that you can run about after the correct Mob's and find the one for your newbie armour.

Once you are confident with the basics try all classes to see what you like.
#10 Mar 03 2004 at 5:33 PM Rating: Decent
this is not meant to flame

Quote:
Be aware that druids are seen as the dirt of the priest classes as they dont heal nearly half as well as clerics until the high levels,


cleric druid

level 1 minor healing
level 5 light healing
level 14 healing
level 24 greater healing

druid
1 minor healing
9 light healing
19 healing
29 greater healing

so excluding heals over time

a level 9 druid same as a 13 cleric
a level 19 druid same as a 23 cleric
and i think next heal upgrade for a cleric is 34 ( not sure never played one) so a 29 is same as a 33 cleric

and yes i know this works backwards in the clerics favor so that for example
a 14 cleric heals as well as a 28 druid

not disputing that clerics are better because they are with heals over time and other spells but druids arent that far off at these levels

i had always heard that it is the heigher levels where druids cant keep up with clerics not the lower ones


or is there something i am missing maybe same spell does more for cleric?

less mana cost?

i really want to know like i said before this isnt m,eant as flame

Edited, Wed Mar 3 17:35:15 2004 by mkbailey
#11 Mar 03 2004 at 6:20 PM Rating: Decent
At very low levels (under 40) druids can keep up with clerics, sorta. Its the cleric heal over time that kicks the druid **** as there is less 'heal aggro'. At over 63, when druids get their 4750 heal (and with aa's over 5k), they can usually act as main group healer if no clerics are around. It's the long grind between 40 and 63 where clerics are, and should be, the healers of choice. But then again, clerics can't solo the way a druid can. Neither is 'better' than the other - it all depends on what you're looking to act as in game.
#12 Mar 03 2004 at 6:27 PM Rating: Decent
so does that less aggro count with rergeneration that druids get a 34 also?

i am 32 and a half right now been waiting for that one
#13 Mar 03 2004 at 6:39 PM Rating: Decent
40 posts
Hmm, maybe a cleric would be a wiser choice. With all this talk about grouping, is it really that easy to find a group? In all other MMOs I've played, it takes some work to get people to go with anyone anywhere. If this is the case, a different class would be easily considerable, if it was not before. IE I would love to be a Beastlord, but fear of having to solo woulc mean I would die more easily than a Druid, having to wear leather armour. I dunno, but if grouping is really that easy, then a different beneficial class would be easier to play.
#14 Mar 03 2004 at 11:03 PM Rating: Decent
Just want to say that Beastlords are pretty nice. That is what I started with and so far it wasn't that hard to reach lvl 9, when you get your pet. The pet is pretty powerful as well, and from what I read about it.. it'll grow and get stronger as you level. After reaching lvl 9, you can cast some spells.. mainly pet buffers, but there are some that are not. Also some good fighting skills, but a limit on armor...
Just my two cents right there. =)
#15 Mar 04 2004 at 12:31 AM Rating: Decent
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136 posts
Druids also get a 2,925 hp heal at 58 which puts them back in business as MH. Thought they'll never actually rivel a cleric in the heal dept, they are often sought out when no cleric is to be found. And many guilds use their druids as MH in raid groups as the clerics are all in a heal chain.
#16 Mar 04 2004 at 7:56 AM Rating: Decent
I am biased in favor of the druid as my main is a druid. Smiley: smile BUT!!! If you want to solo the Beastlord is a strong choice. Even wearing leather, at higher levels the beastlord is a much desired class and can step in if all your tanks die to melee. Their pet is the strongest (IMO) in all of EQ and they do eventually get 'ghetto' shammy buffs for people as well as some lite healing. A good bstlrd will not melee, generally speaking, while soloing but will learn to use his pet as his 3rd arm. They are desired in groups for their dps and slows if the 'usual' classes can't be found.

Grouping is big in EQ the higher you get as the mobs hit harder and harder... so if you want to go the grouping route then I would say cleric is the class of choice as there will likely be less downtime waiting while LFG. If you are unsure (as I was at the start), I suggest finding a class that is a nice balance between soloing and grouping material.
#17 Mar 04 2004 at 12:01 PM Rating: Decent
I have a halfling druid as my main and it can be hard to get into groups when I dont want to solo. On the other hand, I can always solo if I want. But I do enjoy LDoNs. To answer your other question - yes it is easy to get into groups in EQ, much easier than in some of the other MMORPGs I've tried in some cases. Even if you don't know where to go you'll see requests for more people for a group or individuals looking to join a group in the starting zones. LDoN revolves around forming balanced groups so grouping has become even more popular. If you're not sure, the beastlord or shaman are popular in groups and can solo well. Pure intelligence casters can solo but usually excell in groups except for the necro that solos about as well as a druid, but is more popular in groups I find. Pure melee characters dont solo too easily after the lower levels.

BTW to solo as enchanter is great fun, but should not be your starting character since it takes a good familiarity with the game. Chanters though are just under clerics in their group popularity, especially with LDoN, but playing one well takes practise.

Overall, I agree with the others here - you can't go too far wrong, and don't expect the first few characters you make to be ones you stick with. A ranger or beastlord will get you into the game quickly with a character that can fight and give a you chance to learn the basics, before you have to worry too much about spells and such.

In general, people are very helpful to new players, and asking for help is fine. If someone's answer is to direct you to a website, its usually because the answer is too complicated or obscure to be given off the cuff. As a rule of thumb, castersrealm.com has good lists of who gets what spell and where, and allakhazam has quests written up well. If you like trade skills eqtraders.com is a good site, but only worry about that when you've gotten more than your feet wet in the game. It may be a good idea to let whatever group you do start in know that you are new so they can give pointers. And remember, things in the game can change, so even an experienced player may be asking you about something sooner than you think.

Longer than I intended, but I hope it helps.
#18 Mar 04 2004 at 6:45 PM Rating: Good
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8,619 posts
Quote:
so does that less aggro count with rergeneration that druids get a 34 also?


at 5 hit points per Tick regen doesn't really count as a heal. At 34 you would be in OT or DSP and they hit for 20-80 per tick so regen is a down time reducer rather than a heal. The cleric Celestial heal at 34 <29 spell> heals for 115 per tick.

Not saying Druids can't heal just pointing out that regen is not an effective combat heal before anyone tries for 'Wall of Death' me. Smiley: smile
#19 Mar 05 2004 at 4:13 PM Rating: Decent
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97 posts
Zenotex, you're getting all kinds of good advice but you have to evaluate yourself.

1. Choose between Good vs Evil
2. Choose Melee vs Healer
3. Choose Race

Let me share my experience.

When I began (after reading everything I could from this site and Caster's Realm) I started a Wood Elf Female Druid. She was a good choice because I didn't want to play evil, I love elves and I wanted to live in the trees. She was an all around character and wonderful to explore with. She lasted until level 20.

My next character was a Barbarian Male Warrior, because I was tired of being beaten up by Orcs. I just wanted to wade in and beat the brains out of anything that got in my way. I couldn't bring myself to play evil yet. He lasted until level 30.

Next I went through a series of casters, Mage, Wizard, and Cleric. All have their advantage and weakness. Most lasted until level 17 or 18. Also all were Good and Female.

I then chose a Dwarf Male Rogue who lasted into his 30s and I still have him but seldom play him. I got tired of being a half Tank. I learned to like pet classes.

I finally decided on an Erudite Female Enchanter, I could go into any good or evil city, had a pet and was needed in groups. She is my main character.

But recently, after playing for 2 years, I decided to create both an Ogre Male Shadow Knight and a Female Troll Beastlord. They both have been satisfying. But I still don't know if I would have created them without having Plains of Power because travel is much easier now then when evil classes had to sneak onto boats to go from place to place.

My rationale for choosing Male vs Female is in my head only. I view Melee types as Male and I view Females as casters. I prefer Good over Evil because I'm lazy, I want to have fewer enemies in the world, this is a hard game without making it harder.

I made my race decision based on advise from Caster's Realm and threads I read here in Allakhazam.

You WILL make mistakes about creating your character, but that's part of what makes that character unique. I have started about 20 characters and not one has been perfect, but they have all been fun to create and play with. If I didn't like them I deleted them and created another.

You should probably play what your heart tells you you want to play. Start there and have fun!

That's my Smiley: twocents .
#20 Mar 06 2004 at 6:25 PM Rating: Decent
Gnome Warrior all the way
#21 Mar 06 2004 at 7:16 PM Rating: Decent
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710 posts
Grothmar has a great post above, I just want to add a couple of thoughts.

To learn the game here is my suggestion.

1. Start off playing something very basic. A human warrior is a great idea. Yeah they stink, but you just want to get the basic controls down and learn the basics of combat and stuff. I say bring this character to about level 5 or so. If you really like it, cool (though humans unfortunately are a bad race overall). Otherwise next step.

2. Try your hands at a wis caster class. Cleric/Druid/Shaman. I actually suggest trying a barbarian shaman because they get buffs but can still kinda fight. You will also get a hang of now having spells to cast as well, both offensive and defensive with the shaman. Do this till about level 5 or so again.

3. Try next a INT caster class. Nec/Enc/Wiz/Mag. I suggest here to try a high elf or gnome wizard. this lets you try a class that is very innept at physical fighting, and some more casting. This I would do about 8 levels with.

Now you have tried the three main types of characters Melee, Wis caster, and Int caster.

Hybrids kinda fall inbetween these anyways so no real need to practice them just yet.

Now go on and make someone you want to carry on for a little longer.

As other said you will prolly make a few till you stick with one.

I myself went through about 35 characters ranging from 1 - 25 before I finally found I liked my barbarian shaman and stuck with him.
#22 Mar 06 2004 at 7:19 PM Rating: Decent
monks are tons-o-fun. i quit eq about a year ago, but i had a monk who was lvl 61, and he was my highest character. I had practically tried em all, except for cleric, i just couldnt stand healing all the time. you should decide on:
role:
dps
tank
support
nukage

play style:
solo
group
both

choose class over race, because i think its just stupid. except for humans, since they can do almost anything (shaman/beastlord??)

i also had a 52 druid, which i had before my monk, but at around that level, he became kind of boring, since back then druids took longer to get groups, and i wasnt ready to quad raptors yet.

enchanter should be left until later, as they are hard to master and have many duties that can save/kill your group. not to mention the most amount of spells, *correct me if im wrong*

try out a ranger if your really not sure, you'll get a feel for the game and find roles throughout your playtime and see which fits you best. my first character was a warrior, and man, did he SUCK. i was lvl 36 and was using..god who knows, i remember, some kind of dagger and a crappy sword. back when a piece of bronze armor on a lvl 10 was considered :twinked:
#23 Mar 06 2004 at 9:27 PM Rating: Good
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2,198 posts
Well, wrote a huge post, then realized "Nobody's gonna read this thing, it's too freakin long". So, short and aweet:

1. Pick anything that looks cool to you. As practically everyone has said, you'll probably change toons several times before you find one you truely like. Even if you get "The One" on your first try, you'll probably make an alt of another class eventually.

2. Race doesn't matter nearly as much as it used to, so pick one you like. Starting stats aren't going to matter much, especially since you have a high level druid friend that's probably going to twink you (at least a little) and probably going to power level you at some point. The early levels are going to fly by and better gear and augments will make up for race short comings later on.

3. Sony's description of their classes are pretty much bogus. Expect the role of almost any class you choose to change dramatically several times on the way from level 1 to 65. Yes, clerics will almost always heal, but I've been in undead groups with multiple clerics where some would only nuke/melee. You'll hear the term "battle cleric" thrown around once in a while. Anyway, that's short for me at least. :) So, I'm done.

#24 Mar 06 2004 at 9:30 PM Rating: Decent
40 posts
Sweet, thanks guys. I actually decided to go with a Druid, and am pretty happy with my choice. I'm level 11 so far, and am enjoying the game very much. I think when I hit 25 or so, I'll make a mage or something. Thanks!
#25 Mar 07 2004 at 12:07 AM Rating: Good
Quote:
If you really like it, cool (though humans unfortunately are a bad race overall).


I see, don't tell Reinmon that!!!! I think Humans make excellent Rangers, it is nice to start with the extra Sta and Str. Also, human Rangers are much more dangerous looking characters, they just can't see in the dark very well. Gamma fixes this for the most part, and at level 30 rangers get an infravision spell. Anyway, I think pretty much all other classes humans are always 3-4 best. I see alot of human bards though, so maybe this is worth while???
#26 Mar 11 2004 at 8:37 AM Rating: Decent
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97 posts
Zenotex, it's nice to see a conclusion to one of these threads. Thank you for telling us what you're doing. If you're ever on Torvonnilous please look me up. I would be happy to spend some time with you! Good Hunting!

Smiley: boozing
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