Ok, the new class is an Inquisitor (or whatever name fits). They are a pet class that mainly depends on the pet, much like the Magician. Each spell level the Inquisitor gets a new pet that does something new. The pets have the form of an Eye of Zomm, and they float around the target's head (or caster's if not sent against a target). Each pet has one purpose and one purpose only. What they do is "scan" the target for whatever information the pet is designed for, and then lower that stat depending on the level of the caster. Lets say the level 1 pet is HPs. You send the pet, it shows you (and the group) the max and current HPs of the mob (in numerical value). When you tell the pet to activate his skill, he will then lower the current HP. At level 1 he does 1, and by level 65, maybe 200 per tick. Values can change for class balancing. The first part when the pet is just scanning, the pet does not draw agro.
The level 4 pet is AC. Again you send pet in to 'scan' the target. The group gets the numeric value of current and max AC. Then when pet is sent to engage, it lowers AC 1 per tick. Maybe by level 65 it does 30 per tick, to a max of 75% of the max.
The Inquisitor will get a pet for HP, AC, AGI, STR, WIS/INT, STA, DEX, movement speed, attack speed, aggressiveness, and buffs (Mana is up to Verant).
Like every pet class, only one up at a time, and should require a component. Maybe they summon an Eye of Zomm and then buff the eye with which ever ability they want the pet to have. So instead of getting a new pet every level and they all get better with level, you get all the spells at each level and they are upgrades to the previous.
The pets can do pure debuffing (of stats or hps) or they could transfer them to the group. For example the pet is taking 1hp per tick from the mob, and giving it to the caster 1 per tick. If there are 3 in the group, it will take 3 before it gives the 3 members each 1 hp. So if it taking 60 per tick, a group of 6 would get 10 per tick. This is up to Verant and the duraction of transfered stats as well.
The pet has the disadvantage of having the hps of an Eye of Zomm though. So it is not a soloing class, unless you did agro kiting.
The Inquisitor has the same offensive abilty as the Enchanter. Like the Enchanter, they are not a solo class, they are a support class. Though they may have some healing spells and some buffs (much like that of a hybrid, like half shaman and half enchanter).
One advantage of the Inquisitor is thier use of the Eye of Zomm. Not only can they make it thier pet, they can use it to transport themselves. The get upgraded ones that last longer, and can see invis and other buffs. When they get to a location they wish to go, they can exchange places with the eye. So it is a safe way to get deep into dungeons. With a component, they could do the same with group members. Send the eye in, and transport the Magi there. Since the cost of component would be more then CoH's, it is more effective to get the magi there and let her summon the rest of the group. Your self transport though does not cost a component.
This class is not to replace any other class, but to be a second choice. They will not have the healing power of a druid, cleric, or shaman, but they can heal. They cannot debuff more then one stat at a time like a shaman or enchanter, but they can do one stat better, which ever stat they have the pet for. They can get a group to a place safer then a magi can CoH, but they do not have the nukes/pet combo the magi has for DPS. Like most classes, they will be very usefull, and sometimes needed, but plausable without.
Please let me know what you think of this idea. And instead of just flaming it, change or add what you think would make it work. If I had come in here talking of a large class throwing axes that are summoned mana free, and that can be used to insta snare and insta stun, I bet I would have gotten flamed. BUT THEY NOW EXSIST!
/Crosses fingers