The following information was clipped from EQ2Vault. The document has been spell-checked and parsed for Allakhazam's format. It should be noted that EQ2 class progression is in a three tiered format: Archetype-Class-Subclass. The main archetypes are: Artisan, Fighter, Mage, Priest and Scout. Archetypes are coded in purple, classes in blue, and subclasses in green
Archetypes & Classes
EverQuest II uses a new class structure from that used in its predecessor, EverQuest. A player's first steps in the world of Norrath will be as a Commoner. At level three you will progress to the first step of classifying your character by selecting from one of five possible base classes, known as archetypes, each defining the base skills your character will be able to use throughout your time in Norrath.
After gaining experience in your archetype, you will be able to further specialize your character by selecting a class based upon your archetype at level ten. This class will be based on the archetype but will focus on specific, and possibly new, skills and abilities. At level twenty you will further your class specialization by selected from one of two subclasses. At level twenty, a character will have three different classes, an archetype, a class based upon the archetype, and a subclass that is based upon the class.
Upon release, EverQuest II will allow characters to level up to 50th level and will have a total of 47 classes (48 if you count Commoner from levels one to three) for players to choose from.
The archetypes and classes available based on archetype selected include:
Artisan
An artisan is capable of forging weapons and armor of various types and can transform mysterious relics into useful items. Many artisans find their wares and talents prized by the community. Artisans are able to work with many materials, including many found by adventurers as they travel the land. An artisan can work towards two different classes, builder or scholar, which can be selected by the artisan at level ten.
Builder - An artisan who becomes a builder has decided to specialize in the creation of material goods. A builder is a skilled crafter that can delve into metalworking, tailoring, woodworking, and other skills in order to make a wide variety of items ranging from well-made weapons to furniture and clothing. Builders provide to the community a variety of valuable commodities. Experienced builders will be able to specialize their skills even further at level twenty through a Sub-class, selecting either crafter or smith.
Crafter - A builder who selects the path of a crafter learns to specialize in the creation of leather, cloth, and wooden products. A crafter learns the mastery of building furnishings for homes, including items of prestige and distinction. A crafter will also use his skills to craft other products for adventurers and will learn to craft with exotic hides and skins to make unique items for the community.Smith - A builder who selects the path of a smith learns to specialize in the art of weapon and armor crafting. A smith works to master the crafting of fine blades and sturdy armor. Smiths work with raw materials normally taken from the earth, but may also learn to mold and shape exotic materials from lands afar or even from strange creatures.
Scholar - An artisan that follows the path of a scholar decides to forsake the tools of the common trade to study the magic woven into items, such as artifacts and relics and other magical items. A scholar focuses their studies on their ability to examine and decipher the powers and magic behind certain objects. A scholar also learns and practices the ability to enchant mundane items with certain magics, enhancing the items for use by the community. Experienced scholars will be able to specialize their skills even further at level twenty though a sub-class, selecting either alchemist or sage.
Alchemist - A scholar who dabbles in the mysterious art of alchemy learns to create magical potions that can enhance the abilities of the imbiber and even imbue them with special abilities. An alchemist masters the art of working with rare and exotic ingredients and blending them with magic to produce elixirs of various sorts. Adventurers of the community look to alchemists to provide them with potions oftentimes necessary to survive harsh encounters or regions and many times the difference between life or death.Sage - A scholar who follows the studious path of a sage learns to scribe mystical energy onto parchment for various purposes. Studying ancient languages and methods for imbuing magic through writing, scholars are able to provide the community with a variety of spells that can be used when needed merely by reading the scroll aloud. Sages also learn a little more about delving into the magic surrounding artifacts and rare items of power.
Fighter
Always right in the face of danger, a fighter excels at close combat, utilizing various method, including deadly weaponry, refined and sturdy armor, feats of agility, and speed of body, in order to quickly dispatch creatures. A fighter is always in the forefront of a battle and their determination in battle provides safety to others of their group so that they can aid in combat as needed without danger of direct attack. A fighter has many options open to them for future specialization, each of them focusing on varying combat methods but still able to complete the task of destroying opponents while protecting party members.
Brawler - A fighter who decides to become a brawler forsakes the use of heavy armor so that they may utilize their physical prowess more capably in combat. A brawler often focuses on hand-to-hand combat, preferring to remain close to their opponent in order to overpower their opponent with powerful and direct attacks. Those who follow the path of a brawler learn to focus their methods in combat in one of two ways.
Bruiser - A brawler who trains as a bruiser learns to focus the strength of their body into their powerful blows. Bruisers overpower their foes with their strength as quick as possible by transforming their bodies into brutal weapons designed to inflict suffering upon their enemies.Monk - A brawler who follows the path of discipline and learns to engage an opponent using precise attacks and efficient counterattacks. Monks rely on their natural agility and training to avoid the attacks of their enemies. A monk's training consists of constant practice in evasion and responding to the attacks and openings of their opponents, oftentimes testing themselves against multiple opponent.
Crusader - Fighters who are devoted enough may learn to wield divine powers. These powers are used to aid them in battle alongside their normal abilities with weapons and armor. Fighters who kill for their deity and fight towards the preservation of all they hold true, Crusaders are known for their ability to deal impressive amounts of physical damage to their foes. Though aided by their deity, crusaders are capable of wielding a variety of weapons and shields to aid them in their efforts. Depending on their deity, a crusader has one of two paths available to them for specialization.
Paladin - Defenders of all things good and honorable, paladins worship the good deities of Norrath and are most often found protecting the city of Qeynos. Paladins adorn themselves with heavy and sturdy armor and wield their divine powers in battle to aid themselves and others around them, protecting them from possible harm. A Paladin is devoted to fighting for truth, nobility, honor, and virtue.Shadowknight - A crusader that follows an evil deity can become a shadowknight, insidious dark crusaders who use the power of evil to advance their cause. Shadkowknights wield mystical powers that inflict fear, hate, and despair in their opponents. As with their divine influence, shadowknights wish to spread misery into the hearts of all of their opponents, showing the power of their deity over all.
Warrior - A master of many weapons and armor, a warrior stands bravely at the forefront of battle, striking fear into the hearts of their opponents. Utilizing well-fortified and heavy armors along with a vast array of weaponry, warriors stand adamant in their guard over their companions and use their training to engage and destroy their opponents in short order. A warrior may specialize their methods in combat further in two manners.
Berserker - Warriors who specialize in the combat styles of a berserker forgo the normal training that many warriors learn and learn to harness their rage and fury in battle. Their furious attacks overwhelm their opponents, to whom they show no mercy. Berserkers are capable of inflicting heavy amounts of damage with all manner of weapons but oftentimes leave themselves open to certain attacks due to their rage in battle that focuses on striking down opponents rather than maneuvering out of the way of each strike aimed towards them.Guardian - Warriors who practice combat in a combination of defense and skill with weapons often select the path of a Guardian. Training and mastering the use of heavy armors to protect themselves in combat along with the use of weapons. Guardians devote themselves to their training in order to stand firm against any threat that may endanger their companions.
Mage
Practitioners of mystical and dangerous arts, mages wield powerful forms of magic in order to strike down, enfeeble, hold, and control their opponents. The studies of mages delve into all things arcane, from rare spell books to once-lost scrolls found in far off lands. Mages provide devastating damage and effect with their spells from behind the main line of warriors in combat and also bolster their allies who keep opponents at bay with what magic they can. Mages learn to specialize their type of magic, from the ability to summon or control minions, to the specialization in damage with mighty bolts of arcane magic.
Enchanter - Enchanters use mystical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.
Coercer - Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.Illusionist - Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.
Sorcerer - Sorcerers are experts of all forms of mystical attacks and spells that weaken the mystical abilities of their opponents. Fearsome in battle, sorcerers wield powerful arcane forces.
Warlock - Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay who deal devastating damage and pain to their opponents.Wizard - Wizards are masters of the arcane arts who tap into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.
Summoner - Summoners can call forth powerful creatures of Norrath and bend them to their will. Though the command a variety of mystical forces, the summoners foremost weapons are the monsters they control.
Conjuror - Conjurors summon forth powerful elemental beings that obey their master’s every command. Ripped from domains of the fire, air, soil, and water, these enslaved minions make very powerful servants and bodyguards.Necromancer - Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, these powerful mages strike fear into the hearts of their enemies.
Priest
Priests augment and replenish the health of their comrades to help them survive longer in combat. Though not particularly known for their battle prowess, priests fill a vital role in dangerous world by sustaining the physical and spiritual needs of their party.
Cleric - Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only heal wounds and banish diseases but also magically augment the health of their comrades.
Inquisitor - Inquisitors are twisted fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled healers, they minister to the body while seizing control of the soul.Templar - Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.
Druid - Druids are mighty priests whose powers are closely tied to nature. They heal and purge ailments from their party, blessing their companions with enhanced physical prowess.
Fury - Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.Warden - Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.
Shaman - Shamans call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn the vile magics back upon the enemy.
Defiler - Defilers enslave the spirits of their ancestors, harvesting and corrupting their power, to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler’s allies.Mystic - Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.
Scout
Scouts use stealth and cunning to explore the unknown. Highly skilled at detecting and disarming traps, they are experts at infiltrating the lair of the enemy. In combat, scouts rely upon the element of surprise to inflict opportunistic damage and gain an advantage over their opponents.
Bard - Bards sing songs that bolster the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards use their musical powers to wreak havoc upon the enemy.
Dirge - Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.Troubadour - Troubadours play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.
Predator - Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.
Assassin - Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.Ranger - Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.
Rogue - The rogue is a crafty cutpurse who uses trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.
Brigand - Brigands are bloodthirsty highwaymen who will backstab anyone who isn’t mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.Swashbuckler - Swashbucklers are dashing rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are dangerously cunning and should not be underestimated.
Edited, Wed Feb 25 17:09:18 2004 by Valzarius