Dinged 58 this weekend. Had lots of fun, even after half my server went LD and the GMs claimed that it was a problem on our end. However, the best part was this crazy LDoN I did yesterday, one of the most unique adventures I've ever done.
The party makeup was myself (Beastlord, 57 at the time), Ranger, Druid (58 or 59, with his "cheesy complete heal" as he called it), Magician, Necromancer, and Wizard. We had the healing power, and I was the MT (Temperance and self-buffed, 3200 hp). However, crowd control was nearly non-existant, even in a Mistmoore dungeon. We thought the necro could pacify...but he wasn't allowed to cast on any of the mobs. And we got the dungeon where the first 2 rooms each had 8 mobs in them. We tried to pull from the first room, and got 4 mobs. Zone...
So, we had to improvise. The Druid (who had leadership points on, and deserved all the exp he was putting there) suggested that all the casters put up their AE spells and we just pull and blast away. The necro would mez what he could...that spell worked, at least. We went back in (with 15 minutes wasted so far on a 24 collect), and tried it...and amazingly enough, it worked! Very little healing was even required on that pull, the AE spells brought them down so fast! After that we were able to pull mostly singles or doubles, and with our dps everything went down very fast. After that we finished our Collect with 20 minutes to spare. And after we won, we found 2 named mobs, one of which dropped some Piercing claws which I got by NGB (even though it could be used by almost every class, no one else wanted it, and it was an upgrade to my Crystalline Spider Fang) and some set of Drums, which was rolled on after the adventure.
I personally still am amazed by that adventure. Average levels in the high 50's, no cleric, no dedicated crowd control, no "real" main tank...and we still did fine. We had the AE blast tactic...at one point on a double-pull the mage, necro, druid and I all sent our pets at one mob while I cast slow on the other to pull it, and by the time my mob went down the other one was at 40% health or so (and only the druid's pet died, for some reason).
Other than that, I got into a PoV Outer camp kiting group that was actually fun to be in, and tried to duo Old Sebilis with a 58 bard. It would have gone very well if my KEI hadn't run out, I think...as it was, I had to use my Thurgadin Gate to teleport out after which he ran for the exit. We made 450 pp and 2% exp off of 15-20 minutes, though, so we are definitely planning on trying again with perhaps a healer along. Or at least a little better planning on pulling...we were so worried about pops behind us (since that place respawns so fast) that we weren't as careful as we should have been. But with the bard's resist the shamans and wizards were basically helpless...even the one enchanter we ran into had to cast Slow on my about 10 times before it landed.
Anyway, that's all I have to say.
Game on,
The Oneiromancer