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Single Best Soloer 1on1Follow

#1 Feb 20 2004 at 8:41 PM Rating: Decent
I've read all the posts and debates on the "best" soloing classes. My question is which class, in any given situation, would be the best at taking on red mobs one on one? In other words if the char ended the fight with 1% health it wouldnt matter. Just who can take down the toughest mobs.


I know this would depend on a million factors, but I'd like to hear your thoughts.
#2 Feb 20 2004 at 9:29 PM Rating: Default
Probably a bard or mage if the mage has a big enough manna pool to continue to chain cast pets.
#3 Feb 20 2004 at 10:01 PM Rating: Good
not a mage. a bard can kill literally anything that doesn't summon or cast. shaman would be a good bet. I still think a time-geared paladin owns all though.
#4 Feb 20 2004 at 10:06 PM Rating: Decent
Can a Paladin do enough damage to keep up? Course like you say he would be time-equiped. Hmm.

#5 Feb 21 2004 at 12:04 AM Rating: Decent
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Hmmmm,

Red mobs one on one. If we are talking about level 65 characters then....

I think the class would either not have to take dmg i.e. kite the mob.

OR

Would need to be a class with slow, and a pet that can tank.

I am going to have to opt for Enchanter. Beastlord MAY be able to do it, but the pet is likely not to have the requisite HP to take the beating a red mob would deal out.... as a mob red to a level 65 is going to be a named mob, hitting for 800+

And any mob red to a 65 is going to summon (Except in very rare cases!)

#6 Feb 21 2004 at 2:26 PM Rating: Decent
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lol i saw a bard killing summoning mobs the other day =P it just another form of swarm kiting that takes 3 times as long and is 2 times harder but gets the job done. hehe bards rock all other soloing classes regaurdless of what any one says.
#7 Feb 21 2004 at 2:29 PM Rating: Good
yendar, a time geared paladin can solo most mobs quite well. nice healing, nice dps. although a timegeared beastlord still solos better
#8 Feb 21 2004 at 3:41 PM Rating: Decent
sham or bard.

those 2 classes can solo several dragons and can take on harder mobs then any other class in the game.

if a chanter can get DC to work on an upper planer mob, then they would be able to out solo any other class, but its a matter of keeping it.. same will go with necs an undead DC.
#9 Feb 22 2004 at 4:46 AM Rating: Decent
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weeeeel... it sounds like a simple question but it isnt. Lets re-phrase it to just ONE of the possible meanings.
"What class with NO assistance from ANY other characters buff, with reasonable equipment (no twinking.. all self earned) will be best able to solo red con mobs over a wide range of levels?"

Bard still number one, as they kite all day with NO manna drain, and run at SoW speed or better. They can then deal good dps where required.

Shaman is an interesting option, as they can do the best self buffin, have very fast manna regen with canni, a pet they can also buff very well, better AC/HP than the equivalent pure caster, best slow, SoW at level 9, and can bash away with proc weapons when needed.

After this, don't ignore necros and SKs for their unique combinations of spells and pets (shaman, for instance, can't snare). Rangers kite nicely (fear kiting and bow kiting) and druids are master kiters.

However: run kiting has its potential problems: adds, space requirements, cross-agro in crowded zones.

Remember, the challenge of the question is not to do hard blues, or multiple mobs.. the challenge is to cope with serious red con oponents. Depends how red. Despite shammy debuffs, malo and cripple, there is a limit of level differential for most casters beyond which dots, roots and dd are resisted constantly.

I actually think the fun for me in EQ at the moment is finding interesting duos that can take yellow and red cons.
#10 Feb 22 2004 at 1:17 PM Rating: Good
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This question has far to many variables to effectively answer, all good solo classes <Bard, Druid, Wizzy, Shammy, Necro, SK> have a situation where thier abilities make them the best at taking out a particular mob.

True to say given space and thier unique ability to deal with adds Bards would come out on top. But in confined spaces like say Naggy for arguements sake a shammy would be better and a Mage would be effective aswell

I think the ability to take out 1 Red mob does not make a class a good solo class.

Example:

Pallies have effectively 2/3 extra hit points for 1 mob, have 25% self haste, good self heals, stuns to reduce spells landing and general Mitigation reduction but are not considered a 'Good' solo class due to the vast amount of mana they would burn to achive that 1 kill.
#11 Feb 22 2004 at 1:45 PM Rating: Good
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Yeah, seriously just depends on the mob and the location. Sure, a lvl 46 bard could conceivably kite down non-summoning mobs in HoH but try getting a lvl 40 bard into LGuk to solo the Frenzied. Could maybe try charm tactics, but you'd have much better luck with a necromancer. I used to solo lvl 60 Ice Burrowers in Western Wastes in my low 50's while waiting on people to arrive for raids but I wouldn't have tried soloing lvl 60 mobs in a dungeon.

Of course now with AA's and Fading Memories and whatnot, it's a different story but really it all just comes down to the variables. The OP calls for "Any given situation" and there's a lot of situations where, even if they could do it, bard wouldn't be the best choice.
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#12 Feb 22 2004 at 6:38 PM Rating: Decent
Jophiel very well put.

also as for reds somewere in the 50s all toons stop soloing reds as there just arnt that many left that one can solo as they will cast, summon, or HT or some other very nasty thing to a solo class.

by the time you hit 60s, there arent that many red mobs left in the game, and at 65 the amount of red mobs has been drasitcaly reduced to raid level mobs for the most part.

this is not saying there are NO SUCH things as reds in those ranges, but the amounts of red have been reduced significantly.

good solo classes from 1 and up are:

nec
bard
sham
mage
chanter
wiz

good solo classes starting at higher levels

druid
ranger
pally
sk
BL

this is not to say that any of them are UBB3R over the other as in their realm of solo they are extreemly powerful. each and every one of them.

i have watched a level 60 SK solo in PoN, thats something i would not even tray as a 60th necro, yet my nec can out solo that same SK in other places.

go figure. lots of good solo classes out there, but only a few classes still can not solo:

war
rogue
zerker(unknown)
cleric (very powerful solo vs undead, suck at anything else)

so enjoy and have fun. if you are looking to powergame, then go play a dr00d
#13 Feb 22 2004 at 6:51 PM Rating: Default
Saw a zerker soloing in oasis. It looked like he had some sort of snare working for him. Also saw the same kind of activity in DSP. Not sure how the high game is working for the zerks.
#14 Feb 22 2004 at 7:54 PM Rating: Default
As having a Mage, BST and Shaman, BST out solo all of them, by far. Don't know if any1 will agree but as a BST, I can kite w/ my pet kicking the crap out of it from behind w/ Taunt off. It's very easy, at level 56 as a BST I was solo-ing PoJ Basement, show me a necro do that...Now, Necros do solo better than BST.. in the right places. I can solo PoN w/ no downtime, as can a Necro most likely. Necros can kill in most open zones.. BST can kill anywhere. Bards can only kite in open zones, as it is w/ most classes. Shamans can kill in tight areas like BST, so you see, it depends on the zone, situation and the player.
#15 Feb 22 2004 at 8:09 PM Rating: Good
slifer, a 56 necro *CAN* solo the PoJ basement, my nec did it at 55.
#16 Feb 23 2004 at 12:40 AM Rating: Decent
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Quote:
Bards can only kite in open zones, as it is w/ most classes
Give or take. With Run3, I can solo in dungeons so long as the mobs don't summon or cast and I have enough room to run in a fairly small circle. AE kite tactics take up little space and, in fact, don't allow you to run in a large area since the AE songs have a small range and it's easy to be too far from the mobs when the song goes off. For that matter, in a dungeon, Selo's is sometimes a liability since you more likely to run *too* fast and come up on the mobs from behind and get smacked Smiley: grin
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#17 Feb 23 2004 at 1:00 AM Rating: Decent
Thanks for all your responses :)

In case your wondering I'm not picking my next class based on this thread. I'm the furthest thing from a powergamer.

And to clarify my question, my idea is like trebarr's. One char, unassisted, self buff's only etc. I knew from the onset that this question is very dependant on mob and situation. But basicaly I'd sum up my question like this...

If I dropped you in front of a randomly selected solitary red mob, in some random location in EQ, which type of fully leveled, well equiped character would you want with you? Lets say there's a chance of some reasonably charmable mobs nearby... but no garentee

Keep the responses coming... I want to see if the clarification changes any of your answers :)

Edited, Mon Feb 23 01:01:20 2004 by YendarBrin

Edited, Mon Feb 23 01:01:20 2004 by YendarBrin

Edited, Mon Feb 23 01:04:06 2004 by YendarBrin
#18 Feb 23 2004 at 1:07 AM Rating: Good
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Well, on my bard I could quickly press Fade and then run like hell. But I don't think that's what you had in mind Smiley: laugh
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#19 Feb 23 2004 at 1:32 PM Rating: Decent
also bards can mez tank. this needs zero space to work. so keep that in mind when saying bards can not solo inside.

its just bards prefered method of solo is outdoors swarm or chant kitting.
#20 Feb 23 2004 at 4:19 PM Rating: Decent
Im not an expert on other classes, but my Enchanter main can solo upper camps in BoT. Ive successfully solo'd Gaukr in Upper sand, but that was even con (white) to lvl 65.

So Id have to put my vote in for Enchanters strictly cause they can charm a quading 500+ DPS pet for the length of that one mob. Plus you can give looted weapons, self buffs like Haste/Scarecrow, and slow against most mobs that arent immune.

My next vote would have to be a shaman. I dont know the specifics, I just know Ive seen them solo upper tier mobs. I think its their debuffs and AC/HP with heals that give them their Godly abilities.

*Edit* Taking your last post into account, I dont think there is any class that could effectively solo a red or white mob if dropped right in front of one. The mob would most likely stun and drop any class before a spell could even be cast. The only class perhaps would be bard or druid, to be able to get away first for distance, and then be able to start the offensive. Otherwise all casters are toast in that situation.

Edited, Mon Feb 23 16:31:10 2004 by Leapwater
#21 Feb 23 2004 at 6:25 PM Rating: Decent
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Hi guys, reading through this thread I see a few references to "time geared paladins".

My pally is low 50's and I have not yet been to POT.

I would love to have a look at the gear of a time equipped pally, does anyone have a magello they could point me towards?

Thx heaps!
#22 Feb 23 2004 at 6:29 PM Rating: Decent
LOL...well I didnt mean dropped in front of the mob literaly..
#23 Mar 19 2004 at 5:14 AM Rating: Decent
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just browsing the old threads (office is quite empty today, them all went to the CEBIT, so even more time to check alla Smiley: waycool ) looking for info on solo classes and found this one here.

Quote:
Hi guys, reading through this thread I see a few references to "time geared paladins".

My pally is low 50's and I have not yet been to POT.

I would love to have a look at the gear of a time equipped pally, does anyone have a magello they could point me towards?


I would like to know too, anybody out there?

thank you in advance Smiley: smile
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#24 Mar 19 2004 at 8:27 PM Rating: Good
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Um... Sure. Let me list off my gear... *NOT*

I'd be interested in seeing some of that as well. I suppose you could just go looking through various slots on this site, find the "best" in each that a paladin could wear, and just make up a magelo based on that. While not every top end item gets listed on this site, most do, so that should give you an idea of the ballpark.

I will say this though. A time equipped pally would *not* be in the running here. The terms were the best to solo a red connned mob. If we assume that said time equipped paladin was level 65 (a really really really good assumption I think!), that would make the mob at least level 68 in order to fit the criteria. A paladin has *no* special abilities against mobs that high. None of his stuns, time equipped or not, will affect mobs higher then level 65. Self heals will never keep up with the damage a level 68 mob will be dishing out, no matter what "uber" gear you're wearing. That paladin wouldn't be significantly better at soloing then an equally equipped warrior (probably less capable in fact!).

A Time equipped SK I could see (depending on whether he can fear/snare a level 68 critter). A Bard, time equipped or not I could see (since lots of bard stuff does affect up to level 68). Mages, Necros, Shamans, and Chanters I can see. But a paladin? Nope. Would be down at the bottom of the list at that level. Mobs are just too nasty to melee straight up.
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#25 Mar 19 2004 at 9:10 PM Rating: Decent
What is this with one on one? You asked about Soloing! Hands down the Druids are the best soloing class out there why?

1. SoW, Self Buffs, and Heals
2. Best snares/roots in the game
3. Quad Kiting - no one does it better - good dots/AoE and DD's
4. Can self port - bind in hunting area, bank runs forever
5. Most animals are indifferent cons - less hassles medding
6. Wood Elf Druids have Hide
7. You need help from no one I mean no one - ever! period.

As far as Soloing goes, but we all know you cannot solo forever, or can you? My other players are groupies, the Druid is strictly solo all the way.

I have both a Necro and a Druid for soloing. At 50 plus I prefer the Necro for Soloing, but getting to 50 the Druid wins hands down. I have never grouped my Druid, he is a Grand Master in the the crafts, cept for the Race specific ones. He forages everything he needs, never has to beg a port to SBM, CS, or WW. I'm still doing the Quests, I guess that is why I'm not a level 70 already. Four and a half years with him and he is still fun. I have played ALL the Class/Race combos to level 40 and I mean all of them. I have 8 players over the level of 55, to at 65 and if asked what is the one I would keep if I had to pick only one? The Druid! I didn't say he was the best at any one thing, but over all, he smokes.

Of coarse you can now counter all of that with a 100K worth of gear, Super Drovlog, J-Boots, Fungi Tunic, a set of Thurgadin Quest Armor plus some of the totally awesome stat stuff comming out of LDoN and GoD. But heck, hey I've been doing it since level 14 with just my spells! I really enjoy my Druid, how many of you can still say you have your first player you ever made and he/she is still a blast to play?

DaLgor the Just
#26 Mar 19 2004 at 11:20 PM Rating: Good
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If you want to see what the best players wear (or in some cases wish they wore) try http://www.eqrankings.com/


Edited, Fri Mar 19 23:23:03 2004 by Cattywumpus
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