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Pulling: While SoE never liked much that monks could pull (and pull very well), they've made it so other classes (bards, chanters, and even clerics) do a much better job at pulling due to lull. This pretty much eliminated the monk's spot in a group for this role.
This is really more of the case in LDON. In an outside zone, monks are still very good pullers.
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Tanking: A while back, monks were nerfed fairly hard in terms of their ability to take damage. Due to having high avoidance and fairly good mitigation, they could be strong tanks in xp situations, which caused them to compete with knights and warriors. Post-nerf monks take considerably more damage when getting hit now, and really are not a good choice to fill tank spots.
I hate the fact they SoE nerfed the monks this bad. The fact that you have a high AC means nothing anymore. Surprised that you still get an AC bonus.
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DPS: This is essentially a monk's only viable role now in EQ as it stands today. However, with better DPS options (many which bring either higher DPS or equal DPS with utility) monks struggle to fill roles in xp groups.
Above the tanking, this is the one thing that hurts the class. Monks were designed to be DPS. Not as much any more.
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With no real advantage in any of the three potential roles a monk could fill, it is in fact difficult for them to compete for openings in xp groups. I personally have gone 2+ hours before LFG with my monk, something that never happens with my shaman or warrior.
Sad but true. Seems like the new programers at SoE have a thing against monks. Its a shame too - they were so cool.