Ask questions if you want answers. Nobody's gonna give you a step-by-step breakdown of every aspect of the quest.
A general outline, though...
The Trak's Teeth ghost is cake. No killing required, really. Just turn the bottle in and leave. Easily solod.
KC: If you're a dark elf, and have never killed in KC, you *may* be able to solo this with ITU. Drolvargs are on Venril Sathir faction, the same as the outpost in the Overthere. I believe they're also on an invisible faction, or have a faction modifier compared to your core VS faction, because I am dubious to the outpost, but KoS to the Drolvargs, personally. If you are kos to doggies, or are a goody race, bring a group of mid-50s, maybe 2 if you're worried. Fight through the Left Courtyard, up the stairs, and into the jail. The skele spawns in one of the 5 jail cells up there. Easy camp to hold if the spawns are spread out.
Note: If you are a Dark Elf, be careful with your VS faction. Once you're KoS, you're KoS for good. If this is already the case, it is possible to farm faction for FV (to do the good-race version of the turnin.) If you're nearly KoS, you may want to avoid helping kill anything but skeletons in KC to keep your faction. I did my turnin while apprehensive to the Overthere outpost.
CoM: This one got toughter since the GFlux nerf. You will most likely have to fight your way up to the tower. You will need a lockpicker, if I recall the zone correctly. Bring 2-3 50+ groups, or 3-6 solid 65 players.
Edited, Fri Feb 13 23:22:36 2004 by Branaddar